Parts 3 and 4 are written, edited, and in the queue. The other two adventures are standalone.
Pretty much complete.
I wany my teddy bear back 🙁
Sometimes a little can be better than a lot. With weird science, too much too soon can take away the “ooh!” factor and reduce it to mundane.
No, it would apply once. One spell, one use basically.May 2, 2013 at 3:21 pm in reply to: Maintaining spells, taking damage and being shaken #1528
a – Mage, toughness 5 takes 3 points of damage, which is not enough to shake him. Therefore he does NOT need to make an arcane roll to beat the damage taken
The wording in SWD is “if he suffers damage.” Clint has confirmed that “suffers damage” means “damage equals or exceeds Toughness.” So in this case, the mage does not need to make an arcane skill roll.
b – Same mage takes 7 points of damage. He is now Shaken. Does he have to make an arcane roll as there was damage caused, or a simple Smarts roll?
He rolls against the damage. He only rolls Smarts if Shaken by a non-damaging means (SWD p.103)
c – Same mage is victim to an agility trick and is shaken. He just has to make a Smarts roll to keep maintaining his powers.
Note also that b) is an arcane skill roll, so there is a -1 penalty for every spell the mage is currently Maintaining. Example c) does not incur this penalty as it is not an arcane skill roll.
You’re looking at it as a one-off expense. Try this explanation on the missus.
“Darling, this book contains 20 major adventures and one minor one. As you know, love of my life, my friends and I play once a week. If each of the major adventures takes us an average of three weeks to play, this product works out at over a year’s worth of play. That’s a mere $12 a month, my dear! Far better value than buying a pizza. It is also a hardcover book, which means a saving on printer toner/ink, it will be signed by the author, who I am lead to believe is a fine and upstanding fellow, and, one day, I can sell it on for far more than I paid for it. It’s an investment, dearest wife!”
Ha, that’s the exact same druid figure I used! 🙂
For bufomi I use D&D miniatures. Kuo-toa for normal bufomi, and bullywugs for the champions.
How about the Bold ____ Talents? I like to have this approach/quality explored in play as well~
All the stat changers should ideally describe their action. An intelligent swordsman doesn’t just hack at his foes. A dextrous brawler doesn’t swing haymakers.
GM’s shouldn’t stifle color description by strict adherence to the rules, either. If the dextrous pugilist says “I nip inside and deliver three kidney punches in rapid succession,” I’m not going to say “sorry, but you deliver one punch unless you use Total Attack.” He still only gets one Brawl roll, but the description stands, and that’s how it’s visualized in the “mind-telly.”
Of course, there are limits. If the a character says “I swing a haymaker to catch all three villains adjacent to me” then that’s different — he’s describing a very specific combat maneuver (Sweep). As a description alone, he misses two (or they duck) and he punches one since he can only attack one opponent.
It’s a minor juggling act, but at the end of the day, if the player is trying to get into the descriptive flow of combat and not gain a rules advantage, them GMs should favor the description. Just apply the rules as normal. 🙂
I’d certainly allow a synergy bonus in combat from talkie/taunty skills (Con & Intimidation are the obvious two), but I’d expect an attempt to roleplay it. Otherwise it’s just an excuse to add more dice by buying a level or two in an otherwise unrelated skill. You can always use Tricks (physical or verbal) in combat, of course.