Ok, Wiggy gave me permission to share my personal SWADE Conversion guide. The guide is in one document and the Spells list with Power Points, new Ranges, and Durations are in another. Note that the Power Point costs for specific Religions should be adjusted where there are limits, such as Boost/Lower Trait affecting only one or two traits as per page 150 of the SWADE core rules.
Let me know what you think or how it works for your group. We’ve only had one session using these rules, but everyone in the party is a spellcaster, so there were lots cast.
Thanks! We might not be playing Hellfrost in the (very) near future (it is like 50/50), but I’m sure these documents will be helpful when the time comes.
You only notice the lack of a certain spell if you compare the lists in the setting books with the core rules.
And that’s what I (unnecessarily, probably wanted to catch something that was not there) did.. It’s all clear now, many thanks! 🙂
Oh, I see. Thanks for the clarification. I was playing/toying with the World Anvil (an excellent tool for the GMs btw) and started from scratch with the Hellfrost info and for some reason I wanted to put the Blind power data there and that is where this came from. Now I realize why it has not been “a problem” before. Although mentioning just “new spells” might not say anything for groups that have just started with the Savage Worlds and Hellfrost. 🙂
Congrats Enno! And TAG, too!
You won’t get any random encounter tables.. every encounter should have its own story.. but what are they doing in the area?
Yup, while ready-to-go lists and tables are great, advice, tips and helpful insights are better in the long run and suited better for customization and house ruling.
Yes please. What I’d like to see (or more like random ideas):
– Integration with/making your own encounter tables. Maybe some rules/guidelines for rolling intervals (time/distance traveled, area type/status mods (war/peace/diseases/..)).
– Encounter types based on terrain (mountain/jungle/desert/..), culture (orcs/northern barbarians/culture x/..), area status (war/trading boom/..).
– Getting lost (weather, skills, area familiarity).
– The usual, resources needed for the voyage (food, special equipment and what happens if you don’t have them, maps (and the quality of maps)).
– Long distance traveling (endurance, skill) and getting somewhere fast, not caring about in which physical/mental condition you arrive there.
But anyway, I’ve seen nothing but quality material from TAG and Wiggy, so I’m sure it will be excellent add-on.
Sundered Skies is one of the more intriguing settings and it is too bad it is in coma waiting for the plug to be pulled permanently. Thanks for the blog, though it will be sunday before I have time to properly read it all.
Full World Map would indeed be nice. And a blank version would be very useful as well, for games where players have not memorized the map and locations. 🙂
Page 5, “..August 2014” 🙂
Lightning spelled as Lighting on
Hearthlands: Eostremonan Cloud, Plohmonan Cloud, Sowanmonan Snow
Low Winterlands: Plohmonan Cloud, Sowanmonan Snow
High Winterlands: Eostremonan Cloud, Plohmonan Cloud, Sowanmonan Snow