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Enno
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  • in reply to: summoning and stomping #10526
    Enno
    Henchman

    1. Generally yes, insofar as they are common in a region. Otherwise, the GM should require a Knowledge Roll. GM decision, especially if a mage wants to summon a creature from Al-Shirkuh in Rassilon, for example. On the other hand, the -6 modifier for a blind summoner is sufficient in most cases.

    2. See Swarm in the SW Core rules.
    “Area-effect weapons work normally, and a character can stomp to inflict his damage in Strength each round”

    High Priest of Hoenir & Champion of Qedeshet

    in reply to: Armour spell #10455
    Enno
    Henchman

    Depends on the Trapping of the spell, if it is physical or not.

    http://forum.tripleacegames.com/viewtopic.php?p=20045#20045

    Regular Armor doesn’t stack, because they are modifiers of the same type. So, you might wear a leather suit beneath your chain shirt, but only the latter counts for armor. They don’t add up.

    High Priest of Hoenir & Champion of Qedeshet

    in reply to: [Suggestion][SWADE] Trademark Shield #10441
    Enno
    Henchman

    Trademark Weapon refers to offensive weapons such as swords, spears, and axes, not defensive weapons such as shields. Yes, there’s now a parry bonus in the new version, but it’s only valid for offensive weapons used as such.
    Hellfrost is based on the Norman, Germanic, and Anglo-Saxon cultures where shields were used as secondary weapons (as shown in the pictures).
    Trademark Weapon for shields is not allowed in the SW core rules according to Clint, and we agree with his opinion. However, you are free to introduce it as a house rule in your game at any time.

    And generally:

    High Priest of Hoenir & Champion of Qedeshet

    in reply to: Thunor – Creating a wind sin #10161
    Enno
    Henchman

    Create a breeze in any way you can (wind wheel, kite, fan, magic etc.)

    High Priest of Hoenir & Champion of Qedeshet

    in reply to: [Suggestion][SWADE] Trademark Shield #9897
    Enno
    Henchman

    Cool ideas, but not appropriate for Hellfrost. But no one is stopping you from introducing such an edge as a house rule.

    High Priest of Hoenir & Champion of Qedeshet

    in reply to: SWADE and Bufomi #9857
    Enno
    Henchman

    As I said, it’s your game. Change as much as you want. 😉

    We also have to absorb the new rules for the time being. Some changes are much more comprehensive compared to SWEX to Deluxe, on the other hand standardized a lot.

    We already have a number of veteran test players and contacts with whom we review new and changed rules. The easiest way is to participate regularly in the forum.

    High Priest of Hoenir & Champion of Qedeshet

    in reply to: SWADE and Bufomi #9855
    Enno
    Henchman

    Shaken is still Shaken. Stunned with its limitations would be too harsh for my taste. Standing a few yards in front of a bullhorn might rattle you, but it doesn’t knock you out directly, which is what Stun does.
    Until we publish the official SWADE conversion rules, stay with Shaken.
    But as always, it’s your game and you can change the Croak as you like. I would recommend that a failed Spirit roll makes you Shaken, as usual, and only Snake Eyes Stuns you.

    High Priest of Hoenir & Champion of Qedeshet

    in reply to: Pronounce sunu #9841
    Enno
    Henchman

    Saxa is based culturally and linguistically on Anglo-Saxon, i.e. Old English with a touch of Frisian and German. Therefore the vowels are emphasized accordingly including the variations by local dialects. The U in -sunu sounds like the one in Wulf, for instance, less than the ew or you sounds of modern English.

    For a spoken example of Old English: https://www.youtube.com/watch?v=zfaEGU45lKA
    To get an example open Google Translate, enter “Ryansunu” and choose German and Danish respectively to be read in.

    On the other hand, Anari sounds like a mixture of the Nordic languages, Danish, Norwegian, Swedish and especially Icelandic, with a good proportion of English, Frisian, and German. The latter especially in the areas where they have mixed with the Saxa and related cultures since before the Blizzard War. The “purest” form of the Anari is spoken probably on the Alantaris Isle, whereby here also rather the “vulgar” survived, similarly to the “roman language”, later Italian after the fall of the Roman Empire.

    For an example, use Google Translate again, and choose Norwegian, Swedish, Danish, and Icelandic.

    High Priest of Hoenir & Champion of Qedeshet

    in reply to: City Book Contents #9839
    Enno
    Henchman

    Nice one, mate!

    Gesælige Cristesmæsse!

    High Priest of Hoenir & Champion of Qedeshet

    in reply to: SWADE #9836
    Enno
    Henchman

    You have all the powers you need. Just tweak a songs Trapping, mate.
    BTW trappings can even applied to Edges, Hindrances, and skills. For instance, when using Persuasion a light mist wavers around the crowd/target, conjuring pictures of persons, places, historical events, etc.

    High Priest of Hoenir & Champion of Qedeshet

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