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Relics in Al-Shirkuh
Viewing 9 posts - 1 through 9 (of 9 total)
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  • #3820
    McCurmudgeon
    Minion

    Can we expect any relic examples for Al-Shirkuh like the ones we got in the legendary relics extra?

    Champion of Chronos

    #3822
    TAG Wiggy
    Administrator

    Expect, no. Hope for, yes. 🙂

    The optional Legendary Relic rules work exactly the same for LOF, so there’s nothing stopping you making your own for your games. All you need is some background flavor, a suitable name, and you’re good to go.

    Wiggy
    Triple Ace Games Creative Director
    wiggy@tripleacegames.com

    #3828
    McCurmudgeon
    Minion

    Maybe we could take submissions like you did for the Heroes and Villains book?

    Champion of Chronos

    #3829
    TAG Wiggy
    Administrator

    Always happy for folk to submit material for freebies.

    Wiggy
    Triple Ace Games Creative Director
    wiggy@tripleacegames.com

    #3830
    amerigoV
    Minion

    Here is one for ya:

    Open Sesame
    This innocuous pouch of sesame seeds is from the infamous bandit lair of Ali Baba. By grabbing a handful of seeds, sprinkling them over a lock, and saying “Open Sesame” there is a good chance the lock will open of its own accord. This only works on mechanical mechanisms that are touched by the seeds (ie, it will not unlock a door barred from the other side).

    For one attempt, the sprinkler of the seeds is treated as Wild Card with d10 skill in Lockpick, and may spend bennies on rerolls, as desired.

    There are d6 usages in any found bag of such seeds.

    (or for a permanent relic, the bag has one or two uses per day)

    Left is Death!

    #3831
    TAG Wiggy
    Administrator

    Just a reminder: If you’re building a true Legendary Relic then you need to include the point cost for the powers and list them, as per the example in the free supplement. If it’s just an “ordinary” relic (i.e. a general magic item) then the sort of text AmerigoV listed is fine.

    Wiggy
    Triple Ace Games Creative Director
    wiggy@tripleacegames.com

    #3832
    Enno
    Henchman

    Like this?

    Net of Opulence
    Type: Least, 2 points, 10 Glory

    Description: A typical fishing net, a bit torn and worn but usable.

    History: Many fishermen, and heroes were known to pull off this miracle when their families or their crew were starving. Scholars describe the sources of this items as of the gods, Suleiman, or even some benevolent jinn or local spirit.

    Powers:
    * Spell (Novice), General Restriction (2): Feast. Must be thrown into a lake, river, or the sea to catch edible sea life. See the spells description.

    Activation: A hero must throw the net into the sea, and roll his Spirit die to activate the items power.

    High Priest of Hoenir & Champion of Qedeshet

    #3833
    TAG Wiggy
    Administrator

    Yep, that’s what I mean. 🙂

    Wiggy
    Triple Ace Games Creative Director
    wiggy@tripleacegames.com

    #3838
    McCurmudgeon
    Minion

    I may be subconsciously pulling this from something I read but here goes.

    The Stones of Suleiman
    Type: Least or Lesser, 2-5 points, 10-25 Glory

    Description: A small 1 pound flat stone engraved with a word linked to the arcane art. The lettering glows when near a practitioner of the specific art.

    History: That they were created by Suleiman is possible but unlikely. Named after him because they are all linked to one of the Devoted arts; many philosophers believe that if all the stones are gathered together whoever does so will attain control of magic equal to that of Suleiman.

    Powers:<br>
    The stones vary in power and ability. The following are some examples.

    * Glow, General (specific arcane art)(0)*: Whenever a practitioner of the specific arcane art approaches the stone within 12″ the writing on the stone begins to glow.
    * Maintain Spell, General (specific arcane art)(4): A practioner casting spells from the art matching the stone may Maintain a number of spells equal to half his Spellcasting die before suffering penalties.

    or

    * Glow (0)*
    * Spell (Rank Varies), General (specific arcane art)(2-5): The stone grants the practitioner access to a spell chosen by the GM at the creation of this relic.

    Activation: Varies, a general suggestion would be for it to sit in a Kada devoted to that magical art for 24 hours to absorb the magic woven there by students.

    *GM’s Notes: Glow would normally cost 1, but since the thing that causes it to glow will likely always be next to it, it gets an additional -1. This happens even without the stone being awakened or attuned.

    Champion of Chronos

Viewing 9 posts - 1 through 9 (of 9 total)
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