I see your point, but for me that was always the big point of Hellfrost. It also wasn’t so bad for me because I have the critical failures rule in my games for a very long time now. So players were never able to reroll Snake Eyes. I’ve seen characters loosing their powers and Song Mages who never rolled Snake Eyes alike. (Like, really, in a weekly two year long campaign the Skald never rolled a single snake eyes.)
If your introduction of Power Points is more fun for you that’s great but I certainly don’t like that as I never had a problem with the way Hellfrost does it and I hope that this isn’t something that will be fixed in a new version.
Honestly, I would prefer Land of Water over a second Edition of Hellfrost classic. 😀
I am not a fan of Reds conversion. Honestly – and I mean no offense at all – I find it pretty annoying to have Power Points in Hellfrost. It doesn’t fit the setting at all and also is not neccessary in any way.
I’ve converted most of the setting myself. It wasn’t a lot of effort and I have it all in Foundry now. Classic and Land of Fire. Pretty much the only thing that causes a bit of issues are the Powers but Isolved this by just not using the new ones. Everything else is super easy. Drop all skills with a knowledge feeling like Academics or Science and use the original knowledge Skills. The status effects integrate nicely with the new tests and support works as in SWADE as well. Stunned is a rare effect in Hellfrost and rightfully so. Edges and Hindrances needed not a lot of work as well: Just drop the Charisma Stat and apply a bonus to Persuasion and Performance where it made sense. I adjusted the values slightly where I felt it to be neccessary. Song Mages may choose to use either Performance or Knowledge (Folklore) to tell a tale. The difference is in role play (singing it as a Song or telling it).
Interestingly enough, Hellfrost already has some spell modifiers so I went with them where I felt it was appropriate. Just use half the power points of the modifier rounded up as a modifier to the roll. I only rarely allowed this but where I did it works great.
Only a very few Spiels from SWADE are used. The prime example being entangle which was necessary to convert because of the new status effects bound and entangled. Not a big deal to convert though. Mainly use the Hellfrost power and apply the effects on success and raise from SWADE, that’s it.
Add powers to the power lists where you feel they should be there. For example water elementalists can learn stun, fire elementalists can not. When there are powers in SWADE and Hellfrost, always favour the ones from Hellfrost.
Some Power Modifiers can never be taken from SWADE, especially Selective as it is covered by an Edge in Hellfrost.
Biggest problem for me is the bestiary but once you decided on how to handle that it’s fine. Just add the core skills where appropriate, mostly they are fine on the site type of their linked attribute. Common knowledge is covered in Hellfrost as well, only difference being that it is a skill now and not covered by smarts any longer. Most special abilities work fine, with some minor tweaks here or there. Add stuff like Resilient where you feel appropriate and always use the guidelines on Size (esp. regarding extra Wounds) from SWADE.
And that’s basically it. Just apply some common sense and touch the magic system as little as possible and you’ll end up having the good old Hellfrost feeling without the crappy power points. I’ve converted EVERYTHING that way. I have all the core stuff, the supplements, the atlas and everything from land of fire and its Realm Guides in my Foundry converted like this and it is a lot of fun. Doesn’t feel inconsistent at all. Ofc Wiggy could do a lot better but it is solid enough until he can get back to Hellfrost.
Yes, I see the problem. It can be daunting if you need to purchase at least three books to even get started. But splitting it in two (Players Guide and Game Masters Guide) is fine I think. But well that’s just my opinion and the mysterious “new generation of gamers” might think different about it. 😀
Anyway, I’m anxious to see what you’ll end up with. Could you share the schedule with us? I suspect you have a lot of stuff going on. I’m guessing Land of Water will be delayed quite a bit by this. But is Hellfrost revised top priority atm? No pressure, just curious. SDX was fine until now, it’ll be fine for the next months as well.
Might be just the right time to sort out some things that bother you. Although I have to say that I would prefer a new Players Guide containing the two expansions and the few edges and hindrances of the other books rather than a combined Players Guide, Bestiary and Gazetteer. It’s inconvinient to have the players material scattered across many books (especially when you’re like me and constantly forget where that particular edge was published) while no player ever misses the Bestiary and Gazetteer when making his awesome, game breaking character. 😀
This one got an update but the topic I made seems to be lost. Maybe it needs to be approved first. In the meantime you can access it here: https://www.reddit.com/r/savageworlds/comments/blnh54/hellfrost_character_sheets_sdx_and_swade/May 6, 2019 at 7:39 am in reply to: Trying To find the Hellfrost Music You Coud Download From the Tripple Ace Site #10640
It’s unfortunate. But there are other great sources, I’ll name a few of them in case anyone would like to stock up their own music pool:
– The Elder Scrolls V: Skyrim OST (the obvious choice but be prepared for comments like “don’t fear Dovahkiin is here to rescue us” though)
– Music Mods for Skyrim are great, examples are:
— https://www.nexusmods.com/skyrim/mods/28951 (my favorite)
– The Vikings TV-Series OST is okay but not great for the game table.
– Adrian von Ziegler @ youtube has some very great tracks.
– Erdenstern makes awesome music CDs for Roleplaying. Into the Green and Into the Red work great for Hellfrost.
– Tabletopaudio has some great tracks as well as Sound Pads which include ambient music and other stuff like clashing blades, etc.
– Searching youtube for “celtic music” or “medieval tavern music”, etc. can lead to good results as well.
There are no plans for a SWADE conversion.
There are plans for a totally revised edition of Hellfrost using the SWADE rules, though.
Uff… So that means that at least the Players Guide, Bestiary and the two Expansions need to get a revised edition. Probably even Arcane Lore, Heroes and Villains, Encounters Book and … That’s a lot of stuff, I really need to raise funds… again. 😀
And then there is Land of Fire… Good grief! there are so many releases.
Will you release them all individually again or just put every additional foes into a new Bestiary and every additional hindrances, edges and setting rules in a new Players Guide? This would be convenient but maybe let the price of the two explode and let us waiting even longer?
Anyway, I have a request to make: Please, please, please, with sugar on top, give the new release(s) convenient summary tables with edges, hindrances and spells. I made tables for Hellfrost and Land of Fire which contain every single edge and hindrance ever released (for my personal use only of course) and it really helps a lot making new characters.
What you can do however is using a pdf reader which can write on a document like pdf xchange viewer. It won’t look as nice as if it were form fillable but it’s usable. I made a bunch of pre-gens to use on cons this way.
Unfortunately I’d need to buy a software to do that (or I’d have to deal with a crappy online tool). So I’m sorry but I can’t help you. But if you know someone with Adobe Acrobat Pro for example, you may ask him to do it for you. Or you try your best with this online tool: https://www.pdfescape.com/windows/
There is also a test Version and if you think you can do it in 30 Days you may want to use this one. No matter which you choose, it’s a lot of work.
Note that there is an updated Version of the Charakter Sheet here: http://www.mediafire.com/file/t5rutf81wccw43v/Character_Sheet_-_Custom_-_3.3.1.pdf