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CptMachine
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Viewing 10 posts - 1 through 10 (of 61 total)
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  • in reply to: Countering Invisibility and Etherealness #8168
    CptMachine
    Minion

    If the enemies are aware of the tactic of etheral and invisitbilty then it wouldn’t be unreasonable to be armed with alchemical items that cause damage or enchant a weapon to get around the problem.

    This is of course assuming the NPCs in questions aren’t themselves spell casters.

    I find that heavily enforcing syphoning helps. Even if the wizard is casting buffs outside of combat still make them roll and take the consequences if they are unlucky.

    "Life's a game; play to win." -Shaw family motto.

    in reply to: Non-evil characters & the necro trapping #8159
    CptMachine
    Minion

    I once played alongside a heath wizard who used necromancy as his trapping. He has two spectral ravens on his shoulders who tried to pluck out the eyes of his enemies. They would draw energy back the faster on each successful attack. Not bad for a bolt spell.

    That being said I wouldn’t feel comfortable letting a cleric do it. However I did in my last campaign I had a major antagonist armed with a magic sword that didn’t have any bonuses but it did have the necromancy trapping meaning killing him was really hard work as he would heal as he crave through his enemies.

    "Life's a game; play to win." -Shaw family motto.

    in reply to: Cast Aura on objects? #8030
    CptMachine
    Minion

    Ah that reminds me of the Soul Stone traps you occasionally find in Skyrim. Imagine a hall or chamber with a pedestal in the middle with a gem on top. That gem however has a nasty Aura spell on it meaning those who approach could be hurt of killed. Additional since Aura moves with the target, trying to retreat form the Aura with a freshly stolen gem will prove impossible without magical assistance.

    "Life's a game; play to win." -Shaw family motto.

    in reply to: Some larcenous looting for the upcoming holidays #8029
    CptMachine
    Minion

    Enno

    Just to be clear are you asking for our own plot point ideas or to flesh out the ones you’ve provided? I only ask because I ran a Christmas Hellfrost game a few years back for my friends kids and I’d love to share it. It went down a treat.

    "Life's a game; play to win." -Shaw family motto.

    in reply to: Minis listings #8027
    CptMachine
    Minion

    Foundary do several fantastic rangers including a viking range.
    http://www.wargamesfoundry.com/dark-age/vikings/

    Also for fans of the show, your very own Ragnar model
    http://www.brother-vinni.com/rus/shop.htm#!/Ragnar-the-Viking/p/49790179/category=5901135

    "Life's a game; play to win." -Shaw family motto.

    in reply to: Disciple of the Norns edge #7768
    CptMachine
    Minion

    I have a Norn priest in my second group and I’m loving his RP and I really want to see if he buys this. If I know the player as much as I do he’ll take the chance.

    Hes been frustrating me recently with the pre-cognition spell and he feels it is one of the best spells in the game until he learned he could blow up undead.

    Overall I find that the sins of the Norns make for an amazing role playing chance for any player.

    "Life's a game; play to win." -Shaw family motto.

    in reply to: Custom Hellfrost Dice #7673
    CptMachine
    Minion

    I like that 6 on the wild die is just a rune. However as we’re aiming at the savage worlds audience I’d like to see a rune as the top result in all the dice barring the percentage and d4 so you can tell at a glance that you’ve ace’d the roll.

    "Life's a game; play to win." -Shaw family motto.

    in reply to: What Books Do I Need? #7464
    CptMachine
    Minion

    I resurrect the topic and give a more constructive answer here we go:

    If you new to the world of Hellfrost as player then all you need it the Players Guide. As a GM I go a lot of mileage just out of the three core books. Players Guide, Gazetteer and Bestiary. You can literally run years of adventure with these books maybe backed up with zome of the freebie bits that float around the website.

    If as a player you want to expand upon your options then I heartily recommend the Hellfrost Expansion 2 with its write up of organizations you can joint and amazing guidelines on how to play them. if your playing a cleric or paladin of a god then the Matters of Faith book with really flesh out your options and again give guidelines on how to play a follower of that god. Finally if your playing an arcane caster then Arcane Lore is for you to flesh out the ideas behind the different type of casters and giving more options.

    As a Games Master I would heartly recommend as as added books the first Hellfrost Expansion book with a whole selection of monsters, new arcane backgrounds and expansion of the Alchemy rules; the latter useful for your players as well but I feel it mainly a GM book. If you want more information about the world then I say now is the perfect time to pick up the Atlas and the soon to be released map pack.
    Finally if your wanting to just run written material there are a couple of free adventures to get you started, if you love the style then consider picking up the Adventure Compendium’s or the Adventure Codex as they run like a connected campaign that powers up players in a steady path.

    "Life's a game; play to win." -Shaw family motto.

    in reply to: Roll20 Hellfrost [Interest check] #7452
    CptMachine
    Minion

    Depending on the time GMT I would be interested in this, I’m kinda stuck at home on weekends so I think I need to start a online game.

    "Life's a game; play to win." -Shaw family motto.

    in reply to: Idea for future Product #7278
    CptMachine
    Minion

    If asked I would like to a new Beastiary. I like generic books that can be used in any campaign as I agree we have enough details for the setting.

    I’d imagine as a publisher a generic book is a better seller, I remember back in the old D20 days I picked up books from other lines when I the book appeals to my games.

    "Life's a game; play to win." -Shaw family motto.

Viewing 10 posts - 1 through 10 (of 61 total)

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