Just looking at the Mutant Chronicles kickstarter going on right now and the fact that they are going to have a Savage Worlds conversion.
It hit me that the background and basic game thought behind the Dark Symmetry and the Rephaim are very much similar. Seems like a lot of the work for a Mutant Chronicles campaign can be ripped already from the work Wiggy did on this setting.
The first ever version of Necropolis is the best part of 30 years old. The system we (my amigos and me) created as young adults was…well, utter crap would be the best description, but we thought it was uber-cool at the time. So many tables! I’m looking forward to MC, though right now the new core system is looking quite sexy from what I’ve heard about it.
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