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DToA – Doc Davenport's New Power Trappings

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    About the advancement path in Doc Davenport’s sheet, what trappings should be used for the Boost/Lower Trait and Stun powers he acquires?

    TAG Wiggy

    Whatever ones the player wants. The initial ones were set to give players an idea of how to play the Doc. Given his interests are physics and rocketry, the new powers won’t be chemical-based. Stun, as an example, could be a powerful strobe light or sonic wave that upsets the brain. A “Discombobulator Ray” would sum up both. Boost/lower trait might be a “Cerebral Manipulator” or “Transmogrification Beam.”

    Triple Ace Games Creative Director


    Works for me, though I personally imagined Stun as something along the lines of a stun grenade.


    Doc Davenport has Shooting d6, Throwing d4-2 and Weird Science d10.

    A stun grenade has to be thrown and draws undue attention when searched, while a flashlight or especially treated mirror or glass rod might not (and may be used with Weird Science or Shooting).

    But in the end it’s your game 😀

    High Priest of Hoenir & Champion of Qedeshet

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