Exactly as Enno says. Took some work figuring it out, but I’ve found a solution I’m happy with. 🙂
First, there is no Greenwich Meridian equivalent and therefore no universal clock — every city keeps its own time, so I’ve ignored longitude.
Second, I’ve assumed the world is flat when calculating latitude. Not very scientific, but it should suffice for gaming purposes – you’ll know when the sun rises and sets. The essence remains that the further north you are the shorter the days are in winter and the longer they are in summer.
The discussion about the exact times of sunrise and sunset is somewhat academic anyway, because the inhabitants measure time in 3-hour gaets and know no minutes nor seconds to divide them further.
Their day always begins with First Gaet at dawn and it moves according to the seasons.
In Aslov in particular, dusk falls between the middle of 3rd gaet in Snaermonan (high winter) to the middle of the 6th gaet in Scerranmonan (high summer).
Without exact timekeeping pieces the local time has to be an approximation anyway. 🙂
In the very rare case that the heroes travel in an exceptionally fast pace across the continent, for instance with a magicians Sanctuary spell, there is an approximate time difference of 3-4 hours (or 1 – 1.5 gaets) between the city of Sandvik in Ostmark and Calivar in the Battlelands.
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