November 11, 2014 at 6:07 am #5085
On Saturday, November 15th, as an opening event for the inaugural BrigadeCon, and as a hat tip to International Game Day, we are very proud to be able to present an interview with one of the most prolific and creative RPG writers of our time. With questions ranging from the creative process and collaboration through a quasi-hypothetical Lego apocalypse, Wiggy will let readers into his mind for a tour.
Join us for BrigadeCon’s ‘Trip at the Brian‘ with Wiggy~
If you enjoy the interview (and even if you don’t) please consider helping the cause behind BrigadeCon by making a donation to Child’s Play. A difference made in a child’s life is a difference made for life.November 11, 2014 at 9:41 am #5087dpmcalisterAdministratorNovember 11, 2014 at 6:03 pm #5088November 11, 2014 at 10:57 pm #5089TAG WiggyAdministrator
Thanks for picking me to do the interview, Runeslinger. It was certainly thought-provoking. 🙂
Triple Ace Games Creative Director
firstname.lastname@example.orgNovember 12, 2014 at 3:46 am #5090
Glad to hear no damage was done by the interview! It was certainly my pleasure to have the opportunity~November 15, 2014 at 8:56 am #5102November 15, 2014 at 12:46 pm #5103EnnoHenchman
Interesting piece to read.
High Priest of Hoenir & Champion of QedeshetNovember 15, 2014 at 4:06 pm #5104InfernoMinion
my wife is a huge Drizz’t fan and has all the books, but I’ve never read a word
That sounds familiar. Not only does my wife have nearly everything Salvatore has published, but she has dragged it down to GenCon by the bag full for Salvatore to autograph.
I read the first chapter of the first Drizz’t book and decided it wasn’t for me.
You mentioned the first draft of LoA was “…for a narrative system I’d recently come across.” Can you elaborate on what system that was?November 15, 2014 at 4:38 pm #5105dpmcalisterAdministrator
I was an avid reader of the Forgotten Realms novels (the Realms are one of my two favourite fantasy campaign settings), especially the early Drizz’t stuff, but I found, after around book 9, that Salvatore was getting too in-depth with his descriptions of the fights which just made them boring.
You mentioned the first draft of LoA was “…for a narrative system I’d recently come across.” Can you elaborate on what system that was?
I think I know the answer to this. Not sure if I’m allowed to say though (yes, I’m a tease – I learnt from Wiggy ;))November 15, 2014 at 6:46 pm #5106
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