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Misc. Ruling Questions, Setting, etc.
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Althalus

Deuce


Joined: 07 Aug 2012
Posts: 68
Location: Vienna, Austria

PostPosted: Tue Aug 28, 2012 2:30 pm    Post subject: Reply with quote

Quote:
In that regard, it isn't a direct parallel to the real world maneuver.

Ah, OK, that would translate as Contratempo in rapier-play. Wink
Quote:
You give up your attack for a higher Defense, with the added chance of doing some damage.

I got this right, then. But the parry maneuver without any talent doesn´t really strike me as useful - except when hoping for reinforcements, that is.
Quote:
However, combine the Parry and Riposte Talents and that's a reflexive Parry maneuver with the added benefit of possible Riposte damage against every attack in the round, plus you retain your normal attack opportunity. Potentially very nasty.

That´s what I had in mind, when reading the Talent-description. Twisted Evil
To handle multiple opponents, I would impose the -2 per opponent not just for the defense/parry but to the riposte also.
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TAG Wiggy

Triple Ace


Joined: 11 Jun 2008
Posts: 5112
Location: I have flying monkeys, and I'm not afraid to use them!

PostPosted: Tue Aug 28, 2012 3:15 pm    Post subject: Reply with quote

Althalus wrote:
Ah, OK, that would translate as Contratempo in rapier-play. Wink


Always good to learn something new. Smile I haven't fenced in over 20 years, and that was just straight foil.

Quote:
I got this right, then. But the parry maneuver without any talent doesn´t really strike me as useful - except when hoping for reinforcements, that is.


Waiting for reinforcements, retreating (and potentially luring a villain to ground that suits you or otherwise exposes him to more danger), sizing him up (guessing at his dice pool before attacking, using a School special Talent that requires parrying first, etc.

Quote:
That´s what I had in mind, when reading the Talent-description. Twisted Evil To handle multiple opponents, I would impose the -2 per opponent not just for the defense/parry but to the riposte also.


Yep, the -2 would apply, since it's a defensive move first and foremost.
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Althalus

Deuce


Joined: 07 Aug 2012
Posts: 68
Location: Vienna, Austria

PostPosted: Tue Aug 28, 2012 3:32 pm    Post subject: Reply with quote

Quote:
I haven't fenced in over 20 years, and that was just straight foil.

A good base for thrust-oriented fencing, although more related to 18th-century smallsword than 17th century rapier-fencing.
I´m mostly fencing sidesword (with dagger, cloak and a variety of shields added), two-handed sword, a little rapier and sabre. And for a little colour I add a bit of 19th century Boxe francaise and french stick-fencing.
Just a typical AfO-GM ... Wink
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grindoctor

No Cards!


Joined: 26 Aug 2012
Posts: 14

PostPosted: Tue Aug 28, 2012 5:50 pm    Post subject: Reply with quote

TAG Wiggy wrote:
AFO, p. 100: "When a Melee attack is made against him, substitute your Melee rating for your Active Defense in your Defense roll." [my bold]

Originally the skill rating did replace the entire Defense pool. Jeff changed it a long time ago, as it was decided that was largely of no benefit to many characters who did nothing but parry for the round. Even with Melee 7 and Defense 6, why give up your attack for one die extra in defense? Both AFO and LOA use the "new" version -- Skill rating + Passive Defense when parrying, blocking, or dodging.


Very nice, indeed! I should definetively read those paragraphs in AFO which I thought I knew from HEX Embarassed
Guess I have to fix the Old West HEX RPG (private edition) as well!
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