Shards of Madness coming to Kickstarter
Wednesday 14th October 2020You assemble the coven and begin the dark ritual…
As the insidious ritual reaches its frantic conclusion, your wild and ominous chanting fills the silent night. As the ritual reaches its horrifying conclusion, a tear in reality forms before you! A profane creature crawls through the rent, shattering your mind. This unholy knowledge was not meant for mere human minds! The further you delve into the Cthulhu Mythos, the looser your grip on reality becomes.
Welcome to Shards of Madness!
Secrets of the Cthulhu Mythos unfurl with the discovery of sealed gates. Crystals are the key to unlock these gates which bring forth cultists and items of great power to summon horrifying and ancient creatures from beyond.
Players compete to summon object and creature cards by gathering crystals and using these resources to create mana to cast the spells materialize them. After a player has summoned six cards or when a deck runs out, the game ends and the player with the highest value of all their cards wins the game!
Game contents:
55 Large Cards (Tarot Size 70 * 120mm)
4 Player Boards (200mm Diameter)
75 Large Crystals
1 Drawstring Bag
1 Cultist Standee (Leo the Elder)
1 Rules Book (16pp)
Shards of Madness is Coming to Kickstarter on 20th October 2020
To signup for the launch click here for our preview:
https://www.kickstarter.com/projects/tripleacegames/shards-of-madness
New Year New Cthulhu Badges!
Wednesday 22nd January 2020Brand new Cthulhu Badge Kickstarter!
Triple Ace Games released 2 previous sets of Cthulhu themed badges which were very well received by our fans!
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The first set featured 5 insidious mythos tomes and the second set focused on 5 hideous mythos cults! |
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We’re back and this time we’ve created a set of five NEW hard enamel badges and we’ve got 3 new mythos tome badges and 2 new cult badges for you! We’ll be launching this kickstarter in the next few days so watch out for it when it goes live and please please come and back our project! |
Spiel 2019
Wednesday 16th October 2019The boys are back in town! That’s right, it’s time for us to pack up the van and head across the waters to Essen!
Not only will we have physical copies of Exploriana for to play and buy, but we’ll also have demos of the crazy beer-fuelled fun that is Dwarven Beerfest. You’ll even get chance to see what we keep in the beer barrel of endless ale! (may not contain contain ale or be endless)
Wait, there’s more! All our card and board games will include German rules, so the language is removed.
Catch us at HALL 6, BOOTH 113 for the whole four days of gaming goodness!
Dwarven Beerfest LIVE on Kickstarter!
Wednesday 18th September 2019
Dwarven Beerfest has LAUNCHED!!DON’T MISS THE EARLY BIRD!We’re tavin’ a good time – let the pub crawl begin!We’ve got some additional good news as well! UK and German backers will have free shipping and we’ve managed to subsidise the US as well.To back now head over to Kickstarter! |
Welcome to this issue of The Steaming Boozehound, Merriton’s best, and arguably only, news sheet for fun-loving, hard-drinking dwarves! In this issue, we talk about the types of cards in Dwarven Beerfest and how they are used. And remember, any time is Halfling Honey Wine time! |
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TavernsAt the start of each round, the Starting Player draws two Tavern cards and picks one of them. This determines which tavern the gang visits, and each tavern has unique rules that change the game in some way. DrinksIn order to win, a dwarf needs to consume drink. Lots of drink. Each Drinks Phase, a player selects Drinks cards from the deck and stops when they think they can safely consume those beverages (or feel they’ve pushed their luck to the limit!). Last OrdersThere’s only one Last Orders card in the game. It’s inserted into the last part of the Drinks cards (always leaving drinks for the final round), so you never know exactly when the tavern keeper will throw you out on the cobbled street and the crawl sadly ends. When Last Orders is called (i.e. the card is revealed), everyone gets a final round to buy and quaff their drinks. Double-Sided DwarvesEvery dwarf has two aspects – sober and drunk. The state of inebriation determines which dice the dwarf uses to hold their drink. As an added risk or opportunity, a sober dwarf can elect to go berserk, allowing them to pick two drinks at once! ActionsAction cards allow you to change the rules. They might aid your dwarf or hamper a rival. |
This is a really important project for Triple Ace Games and we really need every TAG fan to back this one!We’ve worked really hard to keep postage down to a minimum and FREE in some cases so please, please help us get to the stretch goals and make Dwarven Beerfest the best it can be! |
Summer Sale
Friday 23rd August 2019Just the Wild Dice!
Wednesday 14th August 2019Exploding Dice have launched!
Tuesday 13th August 2019Be the envy of your gaming group with these specially crafted Exploding Dice! Each set has a second six-sided die with a logo replacing the 6, so not only can you immediately tell when they explode (not literally, of course!) but they look cool when the maximum is rolled!
Triple Ace Games has teamed up with Dice Dudes to produce ten different sets of polyhedral dice, each featuring a second six-sided die with a custom face showing a unique symbol for the six. We are seeking your backing to bring this project to life!
We’re calling these packs Exploding Dice Sets and they are perfect for use in games that use a wild die or exploding dice mechanic, such as the wonderful Savage Worlds RPG from Pinnacle Entertainment Group.
Exploding Dice Sets
Wednesday 7th August 2019Triple Ace Games has teamed up with Dice Dudes to produce ten different sets of polyhedral dice, each featuring a second six-sided dice with a custom face showing a unique symbol for the six.
We are seeking your backing to bring this project to life!
We’re calling these packs Exploding Dice Sets and they are perfect for use in games that use a wild die or exploding dice mechanic, such as the wonderful Savage Worlds RPG from Pinnacle Entertainment Group.
Each of the custom dice feature a uniquely designed symbol that relates to a genre or recognisable theme and adds flavour to your RPG sessions! Whether you’re into gritty Western games, pulp swords-and-sandals, or noir gangster settings we’ve got something for you!
We’ve chosen carefully the colors and designs so that each pack really stands out on the table! The colors we have decided allow the exploding dice to take center stage.
To pledge for one set is £8 ($10)
Launching 13th August 2019
Remembering a Friend
Wednesday 20th March 2019Last Friday, Triple Ace Games received the terrible and tragic news that Hans-Wilhelm Bothe had passed away. We don’t have any details of his passing, save that he left us on March 4, apparently of natural causes.
Some of you knew him as a fellow gamer and a strong and passionate voice in the Savage community. Others knew him as an editor and others as a friend. We knew him as all three.
Wiggy worked closely with Hans for several years, so we’ve asked him to say a few words.
“I can’t remember when I first met Enno – his username on several forums and the name I always called him by when communicating with him – but it would have been on PEG’s forums back in the early 2000s. He was among the first Savage.
“He joined the TAG forum early on and soon made his presence felt by his willingness to answer questions and help others. He could be brusque at times, but he was never intentionally rude to anyone. Indeed, he went out of his way to help his fellow gamers. His knowledge of the Hellfrost setting was encyclopedic, and it wasn’t long before we began conversing off the forums. He went from fan to friend.
“It wasn’t long before his name became part of the Hellfrost canon, with several NPCs carrying his name in one form or another – a small thank you from us for all his assistance, support, and friendship.
“When it came to searching for a line editor for Hellfrost, Enno was the obvious choice. Not only did he know the setting in and out, but he was never afraid to speak his mind and keep us honest – admirable qualities. He worked tirelessly behind the scenes for many years – far more than many fans will ever know – before accepting public acknowledgement of his position with the company. Likewise, when we needed help with the forums, Enno was happy to become the moderator.”
“I’d like to add something truly personal about Enno, but the honest truth is that those things never cropped up in all our years of working together. We never spoke of family or religion or politics – gaming was our medium and it was pretty much all that we spoke about. Judging by the links he’d send, he had a good sense of humor. I never heard his voice, as all communication was by e-mail. We were hoping to add him to our team at Essen back in 2017, but he wasn’t available.
“We’re leaving Enno’s company profile on our site unless his family decide otherwise. He may be gone in body, but his spirit will live through his friends and family and the body of work he helped produce (not just with us, but with other RPG companies). He’ll always be part of the TAG family and always be part of the Savage community.

Terrible News
Friday 15th March 2019We have just learned that Hans Bothe, known to many of you as Enno, has sadly passed away. Many of you knew him for his encyclopedic knowledge of Hellfrost, his presence on the forums, and as one of our lead editors. We was also a strong voice in his native German gaming community. He was all those things, but far more than that he was a good friend, someone we were proud to know.
This has hit us hard, as it has his family and friends. The next issue of TAG Talk will be dedicated to his memory. For now, though, I leave you with The Empty Chair (by Kenzer & Co.).
The Empty Chair
Eulogy for a Gamer
There is an empty chair,
at the table this day.
A hallowed place where,
a friend once played.
The roll of his dice,
my ears long to hear.
Or perhaps it would suffice,
if he should suddenly appear.
With character sheet in hand,
and a bag of Cheeze-doodles to share.
All his friends would stand,
as he sat in the empty chair.
I hear his voice a-callin’,
and it ties my heart in a knot.
For he cries, “Though a comrade has fallen,
You must play for those who cannot.”
We conquered worlds on the run,
he and I in the name of fun.
And as others may come and go,
I make both both friend and foe.
But what I long for most,
is our past now long a ghost.