What is Necropolis 2350?
Necropolis 2350 is a sci-fi horror setting set in the 24th century. In
these dark days, mankind, divided into two main camps, stands on the
brink of extinction.
The focus of the game is on Knights of the fictional Third Reformation
Church, who are locked in desperate battle against "undead" invaders
known as the Rephaim. While the heroes of humanity use advanced
weapons and vehicles and can call upon the power of faith, the twisted
Rephaim are masters of necromancy and wield vile technology created
from living tissue.
The Crunchy Bits
Necropolis 2350 contains...
- Over 40 new Edges and Hindrances for grunts and leaders on the battlefields of the 24th century
- A variety of new gear and vehicles utilized by the Third Reformation Church.
- An overview of the weapons and vehicles of the Union of Corporations.
- New powers for those of strong faith.
- Special rules for the Rephaim's necromantic technology, including weapon stats.
- Specific setting rules, including artillery and air support, and minefields.
- A detailed adventure generator, allowing a GM to create missions with just a few die rolls.
- Full stats for dozens of allies and opponents.
Available Now
Setting Book
The year is 2350. The place is Salus — more popularly called Necropolis — the only habitable world left
to mankind. Knights of the militant Sacri Ordines of the Third Reformation Church are locked in a bitter
crusade against the Rephaim (“the dead ones”), a race of evil beings who wield necromantic powers with
the desire to exterminate all life.
Available now in good stores and from
Studio 2 Publishing
Players Guide
The Players section of the Necropolis 2350 setting. All the rules and crunch you need as a player with none
of the Games Master secrets.
Players Guide (PDF)
Figure Flats
Split into affordable faction packs, each set has the most
important figures you need to run your games. The figures have been
lovingly designed by Jordan Peacock and all of us here at Triple Ace
Games are amazed by the style and variation that Jordan has managed to
find across so many figure flats.
See a full list of the figure flats
We have also included a brand new feature to these figure flats and
for the first time you can decide which figs you want to print out!
Each pack has all the figures on normal sheets but we have also
included a Figure Factory. Choose the figures and fill the sheet and
print as many as you need!
Pack #1 - Vehicles & Heavy Weapons
Pack #2 - Rephaim 1
Pack #3 - Rephaim 2
Pack #4 - Corporation
Pack #5 - Church 1
Pack #6 - Church 2
Pack #7 - War Masters Set (packs 1-6 complete)
The Long Sleep
Deep in the Desert Something is stirring!
An overdue routine communication from an archaeological team operating
deep in the Ruber Desert requires investigation, and the Knights are
given the task. What might have been a technical fault caused by
recent solar storm activity turns out to be something far worse.
The archaeologists have made a discovery, perhaps the greatest
discovery in human history. But what they found wasn't dead — it was
only resting, waiting for the sign to reawaken.
Now, as a powerful storm sweeps over the archaeologists' base camp,
the heroes are about to encounter something not seen in the universe
for millions of years. There is no hope for rescue. There is only
victory or death against a foe far more deadly than the Rephaim.
The Long Sleep (PDF)
Tales from the Frontline #01
Inside this adventure pack you'll find:
-
Snatch and Grab: A full-length adventure in which the Knights are
ordered to secure unusual Rephaim specimens for scientific study.
Alone in a hostile city, the Knights need to act quickly and quietly.
-
A Cardinal Error: Cardinal Vespasian, head of the Office of
Agriculture, has been kidnapped by separatists seeking to join the
Union of Corporations. To ensure a safe rescue, and make other
kidnappers think twice about daring to use force against the Church
and its officials, the Pope has personally ordered the Sacri Ordines
to conduct a televised rescue mission. The orders for this short
adventure are brutally simple—rescue the prisoners, kill the kidnappers.
-
Three Short Adventures: When someone higher up the chain of command
makes a mistake, it's left to the Knights to appear live on the
Church's home-shopping channel to sell merchandize! Aiding another
Preceptory, the Knights are assigned to walk the beat and police the
streets. Have they got what it takes to deal with the public without
resorting to violence? In the third adventure, a rescue mission leads
to a terrifying discovery (this mission also details a new Dangerous
Secret the WM can use in his own Necropolis 2350 adventures).
-
WM Appendix: Contains a quick system for creating non-combat
missions, and additional Mission Tables to give the WM more choice in
the sorts of combat adventures he runs.
-
Bestiary: Every stat you need to run the adventures is included to
reduce book-flipping during play! Includes two new forms of Rephaim
and two variants on the zombie stat block—sniper and grenadier.
Tales from the Frontline #01 (PDF)
Takeaways
Desktop Wallpaper(s)
Desktop wallpaper (800 by 600)
Desktop wallpaper (1024 by 768)
Desktop wallpaper (1280 by 1024)
Desktop wallpaper (1600 X 1200)