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What is Necropolis 2350?

Necropolis 2350 is a sci-fi horror setting set in the 24th century. In these dark days, mankind, divided into two main camps, stands on the brink of extinction.

The focus of the game is on Knights of the fictional Third Reformation Church, who are locked in desperate battle against "undead" invaders known as the Rephaim. While the heroes of humanity use advanced weapons and vehicles and can call upon the power of faith, the twisted Rephaim are masters of necromancy and wield vile technology created from living tissue.


The Crunchy Bits

Necropolis 2350 contains...

  • Over 40 new Edges and Hindrances for grunts and leaders on the battlefields of the 24th century
  • A variety of new gear and vehicles utilized by the Third Reformation Church.
  • An overview of the weapons and vehicles of the Union of Corporations.
  • New powers for those of strong faith.
  • Special rules for the Rephaim's necromantic technology, including weapon stats.
  • Specific setting rules, including artillery and air support, and minefields.
  • A detailed adventure generator, allowing a GM to create missions with just a few die rolls.
  • Full stats for dozens of allies and opponents.


Available Now


Setting Book

The year is 2350. The place is Salus — more popularly called Necropolis — the only habitable world left to mankind. Knights of the militant Sacri Ordines of the Third Reformation Church are locked in a bitter crusade against the Rephaim (“the dead ones”), a race of evil beings who wield necromantic powers with the desire to exterminate all life.

Available now in good stores and from Studio 2 Publishing

Also available as a PDF from our store.


Players Guide

The Players section of the Necropolis 2350 setting. All the rules and crunch you need as a player with none of the Games Master secrets.

Players Guide (PDF)


Figure Flats

Split into affordable faction packs, each set has the most important figures you need to run your games. The figures have been lovingly designed by Jordan Peacock and all of us here at Triple Ace Games are amazed by the style and variation that Jordan has managed to find across so many figure flats.

See a full list of the figure flats

We have also included a brand new feature to these figure flats and for the first time you can decide which figs you want to print out! Each pack has all the figures on normal sheets but we have also included a Figure Factory. Choose the figures and fill the sheet and print as many as you need!

Pack #1 - Vehicles & Heavy Weapons
Pack #2 - Rephaim 1
Pack #3 - Rephaim 2
Pack #4 - Corporation
Pack #5 - Church 1
Pack #6 - Church 2

Pack #7 - War Masters Set (packs 1-6 complete)


The Long Sleep

Deep in the Desert Something is stirring!

An overdue routine communication from an archaeological team operating deep in the Ruber Desert requires investigation, and the Knights are given the task. What might have been a technical fault caused by recent solar storm activity turns out to be something far worse.

The archaeologists have made a discovery, perhaps the greatest discovery in human history. But what they found wasn't dead — it was only resting, waiting for the sign to reawaken.

Now, as a powerful storm sweeps over the archaeologists' base camp, the heroes are about to encounter something not seen in the universe for millions of years. There is no hope for rescue. There is only victory or death against a foe far more deadly than the Rephaim.

The Long Sleep (PDF)


Tales from the Frontline #01

Inside this adventure pack you'll find:

  • Snatch and Grab: A full-length adventure in which the Knights are ordered to secure unusual Rephaim specimens for scientific study. Alone in a hostile city, the Knights need to act quickly and quietly.
  • A Cardinal Error: Cardinal Vespasian, head of the Office of Agriculture, has been kidnapped by separatists seeking to join the Union of Corporations. To ensure a safe rescue, and make other kidnappers think twice about daring to use force against the Church and its officials, the Pope has personally ordered the Sacri Ordines to conduct a televised rescue mission. The orders for this short adventure are brutally simple—rescue the prisoners, kill the kidnappers.
  • Three Short Adventures: When someone higher up the chain of command makes a mistake, it's left to the Knights to appear live on the Church's home-shopping channel to sell merchandize! Aiding another Preceptory, the Knights are assigned to walk the beat and police the streets. Have they got what it takes to deal with the public without resorting to violence? In the third adventure, a rescue mission leads to a terrifying discovery (this mission also details a new Dangerous Secret the WM can use in his own Necropolis 2350 adventures).
  • WM Appendix: Contains a quick system for creating non-combat missions, and additional Mission Tables to give the WM more choice in the sorts of combat adventures he runs.
  • Bestiary: Every stat you need to run the adventures is included to reduce book-flipping during play! Includes two new forms of Rephaim and two variants on the zombie stat block—sniper and grenadier.

Tales from the Frontline #01 (PDF)


The Last Word

Saints Preserve Us!

The Ordo is launching a recruitment drive at the Shrine of St. Malachy, a famous visionary from Earth's history, and the Knights are ordered to win over hearts and minds. In addition to the recruitment operation, the Knights must also liaise regarding security of the shrine with its permanent guardians, the militant nuns of the Sisters of Bradamante.

What should be a quiet mission quickly breaks down into violence and mayhem. The theft of a precious relic by a force more powerful than anything the Knights have faced before leads them on a desperate mission.But the creature they must face is nothing compared to the horrors revealed in a prophecy. St, Malachy, dead for a millennium, will yet speak his Last Word.

This Necropolis: 2350 adventure combines roleplaying and combat away from the frontlines of Salus' battlefields. It also introduces the Sisters of Bradamante as a player character option.

The Last Word (PDF)


The Broken Seal

Dark times call for dark measures!

When the Preceptor Master summons you to his office in the middle of the night and swears you to secrecy before giving the mission briefing, you know this isn't going to be a routine operation.

A secret order of monks, long forgotten by the leaders of the Third Reformation Church, keeps eternal watch over a powerful force, a creature of absolute evil. After centuries of dormancy the evil has awakened, for a prophesized time has finally come.

The fate of humanity rests in the hands of a small band of Knights—your characters! To save Salus, the Knights must not only act against Mother Church, but must also ally themselves to the very evil they seek to destroy.

Win or lose, the Knights will forever be touched by darkness.

Advice note: The adventure has an adult theme. Discretion is advised for younger players.

The Broken Seal (PDF)


2351-55 Update


Hell Just Got Worse!

The 2351-55 Update is an expansion for the Necropolis 2350 setting and expands the Necropolis timeline beyond the core book.

Designed for both players and War Masters, each chapter covers one core aspect of the epic struggle. Much of the new material is designed to be drip-fed into your ongoing campaign, allowing players to witness the ongoing struggle to gain battlefield superiority.

The 2351-55 Update contains:

  • Three new Sacri Ordines and a new form of specialist Knight.
  • New Edges and Hindrances, including Ordo-specific Edges.
  • New litanies.
  • New Church armor, mundane gear, and weapons, including ten new types of grenade and six new forms of artillery warhead.
  • Eleven new Church vehicles.
  • Setting rules for impaling foes, preset artillery coordinates, a new artillery piece, the devastating Unchained Angel call sign, and more.
  • Sections on the Ordines’ battle flags, an overview of the various types of Lances, a sample Preceptory, and an expanded glossary.
  • Expanded Church background information.
  • A Corporate update with alternate artillery and air support tables, a new Arcane Background, and new vehicles.
  • A Rephaim update detailing necromantic cysts, fanes, new necromantic armor, weapons, and gizmos, new spells, and a new special ability for necromancers.
  • Thirteen additional heresies and secret projects.
  • An overview of the major conflicts between 2351 and 2355.
  • Nine Savage Tales.
  • An expanded bestiary covering Church, Union, and Rephaim forces.
  • Gamma Front—a complete campaign setting.

2351-55 Update (PDF)


Tales from the Frontline #02

War is brutal and bloody, but someone has to fight for mankind’s survival.

That someone is you! Grab your sword, strap on your armor, and get ready to head out into the darkness.

Inside this adventure pack you’ll find:

Last Train to Doomsday: A runaway train packed with dangerous explosives an under the control of an unknown number of heretics is heading toward a heavily populated city. The Knights’ first problem is how to board a moving train. Once onboard, things go from bad to worse as they discover heretics are the least of their worries.

The Strange Case of Mrs. Betts: What begins as a routine investigation into the suspicious behavior of a sweet old lady, who just happens to be a close friend of the Pope, leads the Knights into the murky world of prostitution and organ legging right in their own backyard.

Ice Station Zulu: When an Asgard geological station deep inside the Arctic Circle broadcasts an open frequency distress signal, the Knights are sent to provide medical assistance (and recover any useful technical information) before the Corporation can send a relief team. But the emergency was not caused by any earthly force, and the creature still haunts the frozen corridors.

Tales from the Frontline #02 (PDF)


Takeaways

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Desktop wallpaper (1600 X 1200)

Additional Free Information

Drugs
Geographical Terms
Inquisitorial Missions
Church Notes
Demons
Sheets and Templates
World Map
Matters of Faith
Ranks and Titles
Corporate Soldiers
Mercenary Campaigns


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Available Products

Players Guide
Page Count: 70
Format: PDF
Price $14.99
Figure Flats Pack #1
Vehicles & Heavy Weapons
Format: PDF
Price $5.00
Figure Flats Pack #2
Rephaim 1
Format: PDF
Price $5.00
Figure Flats Pack #3
Rephaim 2
Format: PDF
Price $5.00
Figure Flats Pack #4
Corporation
Format: PDF
Price $5.00
Figure Flats Pack #5
Church 1
Format: PDF
Price $5.00
Figure Flats Pack #6
Church 2
Format: PDF
Price $5.00
Figure Flats Pack #7
War Masters Set (packs 1-6 complete)
Format: PDF
Price $25.00
The Long Sleep
Page Count: 33
Format: PDF
Price $8.00
Tales from the Frontline #01
Page Count: 30
Format: PDF
Price $7.50
The Last Word
Page Count: 22
Format: PDF
Price $6.99
Setting Book
Page Count: 180
Format: PDF
Price $24.99
The Broken Seal
Page Count: 25
Format: PDF
Price $6.99
2351-55 Update
Page Count: 106
Format: PDF
Price $19.99
Tales from the Frontline #02
Page Count: 36
Format: PDF
Price $7.99