Return to Home Page

An endless winter is coming...

500 years ago: From the frozen far north, beyond the civilized lands with their rolling hills and forests, arose a mighty army of frost giants, ice devils, Hellfrost dragons, and fearsome orcs, servants all of the ice god Thrym. So began the terrible Blizzard War and the downfall of the mighty empires of man

Today: The races of the southern lands may have won the war, but they suffer its legacy still. For five centuries the winters have grown steadily longer and colder. Huge swathes of the land of Rassilon are permanently covered in ice and snow, and even the temperate lands are not spared the misery of failed harvests, deadly winters, and the dreaded Hellfrost wind.

But winter is not the only danger. A mere 30 years ago, magic, once the civilized races’ most potent weapon, suddenly began to fail. The Siphoning, an effect of unknown origin, has made magic an unpredictable ally.

Welcome to the world of Rassilon. Welcome to the Hellfrost!

Download the preview.

Other Information and Questions about this Epic New Setting

What will the realease schedule include?
Our journey into Rassilon is planned over three hardback books. The Hellfrost Player's Guide is the first to be released with a planned Hellfrost Gazatteer and Hellfrost Bestiary to follow giving you everything you need to explore this world in detail.

What else will be available for Hellfrost?
We are planning regular adventure modules to help you explore the world of Rassilon and some figure flat mini's will be available to enhance your gaming experience.

I have further questions, how can I get answers?
Please visit our forums where we will be happy to answer your questions.


Available Now


Hellfrost Player's Guide

The Hellfrost Player’s Guide contains everything you need to begin adventuring in the frozen wastes:

  • Six player character races.
  • Dozens of new Edges, including Disciple Edges for religious heroes.
  • Rules for hedge magic.
  • Six alternate magical Arcane Backgrounds, a revised casting system removing the need for Power Points, and the effects of the magic-draining phenomenon known as the Siphoning.
  • Details on 24 deities and their followers.
  • Rules for Glory, a new trait that measures the great deeds of your heroes.
  • Organizations suitable for character membership, including the Convocation of Elementalists, Hearth Knights, Reliquary, and Sisters of Mercy.
  • Complete setting rules for adventuring in Rassilon.

Available now in good stores and from Studio 2 Publishing

Also available in PDF format directly from TAG


Adventure 01: Lair of the Vermin Lord

The specter of famine stalks the northern Hearthlands.

With the snow already falling, the key to thwarting disaster is the village of Dunross, for here are stored the winter supplies of many surrounding villages. Fresh faced and eager, the heroes are hired by a local merchant to collect sacks of flour from Dunross and deliver them to a bakery. But things are never that simple.

What begins as a routine journey quickly embroils the adventures in a deadly plot to inflict starvation and untold misery on the citizens of the northern Heartlands. Through the power of an unholy magical relic a dark swarm has been unleashed on Rassilion, a swarm which leaves only death and disease in its wake.

Can the heroes survive the terrible host about to cross their path? If they do, have they the courage and skill to end the reign of terror of a sinister, inhuman foe? All will be revealed!

Lair of the Vermin Lord (PDF)


Adventure 02: The Dark Seed

The balance of nature is tipping!

Animal life was not always dominant in Rassilon. Eons ago, before the balance of nature was established, sentient plants were the superior life form. Among their number was a particularly vile species which sought the extermination of all animal life. Although long thought extinct, one of their seed pods has lain dormant, silently waiting for the right time to awaken and release its deadly contents. That time has finally come.

An elf druid, infected by the seed pod, plans to issue in a new era—a world of plant domination. To defeat him the heroes must first stand against his insidious creations, creatures part-animal and part-plant, and whose touch is deadly. But the heroes are not alone in their quest, for the fey have sensed the danger the druid presents to the natural order.

Can the heroes avoid becoming mutated plant beings long enough to track the druid to his lair? Are they strong enough to stand against the druid’s corrupting power or will they end up with more than green fingers?

The Dark Seed (PDF)


Adventure 03: Shadow of Darkness

Part one of a new four part mini campaign called Saga of the Frost Giants. This adventure can be played as a standalone game or part of the mini campaign so you don't have to wait for the other three to begin playing.

Something Stirs In The Icebarrier Mountains

Joining a caravan as guards is a way to earn good money and see the world, though it is not without its risks. Having signed up as guards, the heroes are about to take part in a journey from the relative safety of the lands around Hellfrost Keep, home of the Hearth Knights, to the distant Saxa steads nestled in the forlorn Icebarrier Mountains.

Together the characters and the small band of heavily-armed frost dwarves travelling with the caravan must weather goblin attacks, for the fell creatures have stirred early this year and seem keen to make their presence felt.

It becomes clear the goblins are not acting alone. Something more powerful is behind their attacks, something with grander plans than a few raids.

Shadow of Darkness can be played as a standalone adventure or as part one of a four-part mini-campaign arc and includes maps and a set of Figure Flats by Jordan Peacock!

Shadow of Darkness (PDF)


Adventure 04: Pirates of the Crystalflow


Pirates, Plunder & Adventure in the Icy Waters of the Crystalflow!

The Crystalflow River is the lifeblood of the Crystalflow Confederacy. Every day hundreds of ships and barges sail its turbulent waters, buying and selling cargoes along its length. But trade is slowing and the sailors are scared.

Several ships have been found devoid of crew and stripped bare of their valuable cargoes. Rumors are rife, but almost everyone points to pirates as the cause of the troubles.

The heroes are hired by a local merchant to investigate the situation. Their port of call is Bridgwater, a bustling merchant town at the northern end of the trade route. Only by careful investigation and strength of arms can the heroes hope to put an end to the pirates of the Crystalflow!

Pirates of the Crystalflow is the fourth adventure in the series of great exploits for the Hellfrost setting especially designed for the award winning Savage Worlds ruleset.

Pirates of the Crystalflow (PDF)


Adventure 05: The Siege of Watchgap Fort


War Has Come to Watchgap Fort!

With night falling, the strong walls of Watchgap Fort offer sanctuary, somewhere to sleep in peace and eat a hot meal. Or so you thought, for no sooner have the heroes settled down when an alarm is raised -- a goblin army is besieging Watchgap Fort!

This adventure simulates a mass battle on the tabletop. Spread over several days, each scene is the equivalent of a Mass Battle combat round, giving the heroes first hand of experience of the battlefield.

Victory will be determined not by spoils or bodycounts, but by survival. Those who stand and fight this dark day will have their reputations assured, but should the heroes fall the gateway is open to the rest of Heligioland, and perhaps even the Hearthlands.

Will you answer the call to arms, or will your courage fail you when it is most needed?

This adventure can be played as a continuation of Shadow of Darkness or as a standalone adventure.

The Siege of Watchgap Fort (PDF)


GM Screen


Providing useful information for both the GM and Players alike - and also some very nice artwork to help set the scene for your game!

GM Screen (PDF)


Adventure 06: The Lost City of Paraxus


A Noble & Dangerous Quest Awaits Brave or Perhaps Foolish Heroes...

Lost but not completely forgotten, the City of Paraxus lies in the Barony of Cul and is rumoured to hold the hidden knowledge of the Heligi people, a long extinct people.

This adventure for Hellfrost starts out as a simple contract for the heroes who are hired to join the quest to discover Paraxus. The heroes have to protect Emeric, a religious seeker of knowledge who takes our adventurers on an fascinating quest to find the buried treasures of Paraxus.

Along the way they must fight strange creatures and solve ancient puzzles. Can they find the lost manuscripts and tomes of knowledge as Emeric wants? Or perhaps the heroes will be searching for gold, gems and other items of value in the exploration of the Lost City of Paraxus.

The Lost City of Paraxus (PDF)


Adventure #07 - Descent Into Madness


MADNESS STALKS THE LAND

Insanity has struck the citizens of Rassilon!

Unable to cure the afflicted souls with herbs or magic, the cult of Eira hires a band of hardened adventurers to investigate the source of the insanity. From a village of fools to a more serious menace driven into the abyss of madness, the heroes must follow the path of lunacy and risk their own sanity. Only then can they truly to descend into madness and face the true cause of the problem -- a problem that has done nothing but think itself into insanity for five centuries.

This adventure also includes an appendix looking at the business of healing in Hellfrost.

Descent Into Madness (PDF)


Adventure #08 - The Heart of Winter



THE DEATH OF SUMMER LOOMS!

Summer draws near, and the village of Torton is preparing for its annual festival in honor of Thunor. It is a time of celebration and happiness, and the heroes are welcome guests. But hidden away from the warmth, a creature of terrible cold plots and plans the destruction of the world. Through the awesome power of the winter god, Thrym, the servant of evil plans to bring about the Fimbulvintr. Should it succeed, the Hearthlands will be plunged into perpetual winter.

The cry goes out for heroes! Are the characters ready to face their greatest threat? Is their destiny to destroy the Heart of Winter or die trying?

Containing a mix of social interaction and combat, this adventure can be run standalone or as the third part of the Saga of the Frost Giants.

Descent Into Madness (PDF)


Adventure #09 - Against the Elements


Uncover the Power of the Ancients!

Before the Blizzard War, the Convocation of Elementalists had many schools of magic. Many of the remote schools were destroyed during the conflict, the great secrets they held thought lost forever.

Recently one establishment has been rediscovered, one which the Convocation would like explored and looted. For five centuries the school has lain untouched by the outside world, but it has not been completely ignored. Something lurks in the heart of the ancient school, something powerful, something which hungers...

...and it is not alone!

Are the adventurers destined to survive their foray into the lost school of magic, or will they struggle to survive Against the Elements?

Against the Elements (PDF)


Adventure #10 - Web of Deceit


Don’t get caught in this tangled web of deceit!

A strange shadow has fallen over the normally quiet village of Rushton. The villagers have been acting strangely, with some disappearing for days at a time and a few families missing entirely!

Behind these strange occurrences is an unearthly creature, part-human and part-spider. This creatures venom enslaves the weak minded and the it plans to enslave the whole of Rushton and beyond!

Can the heroes defeat this malevolent evil? In Web of Deceit the heroes will be fully tested in this exciting adventure for Hellfrost!

Web of Deceit (PDF)


Canvas Map - Road Wardens Edition 17 X 30"


Hellfrost fans rejoice! Chart your course over the frozen lands of Rassilon on this beautifully rendered map.

The special collectors map is printed with eco-solvent permanent inks on archival quality canvas, then coated with a professional grade acrylic varnish for added protection, this map will enhance your Hellfrost campaign for years to come!

Canvas Map - Road Wardens Edition


Takeaways

Desktop Wallpapers

800 X 600
1024 X 768
1280 X 1024
800 X 600
1024 X 768
1280 X 1024
800 X 600
1024 X 768
1280 X 1024
800 X 600
1024 X 768
1280 X 1024
800 X 600
1024 X 768
1280 X 1024
800 X 600
1024 X 768
1280 X 1024

Free Downloads

Character Sheet

Hellfrost Errata

Cattle Raiding

Cold and Gear

Hedge Magic

Family

Legendary Relics

Pre-Gens

Favors

Bestiary Preview

Gazetteer Preview

Map of Rassilon

Tournaments

Pronunciation Guide

Fate


Privacy Policy  |  Contact Us  |  Customer Service

© 2009 Triple Ace Games



Available Products

Players Guide
Page Count: 128
Format: Hardback
Price $29.99
Players Guide (PDF)
Page Count: 132
Format: PDF
Price $19.99
Lair of the Vermin Lord
Page Count: 30
Format: PDF
Price $7.99
The Dark Seed
Page Count: 21
Format: PDF
Price $7.50
Shadow of Darkness
Page Count: 31
Format: PDF
Price $7.50
Pirates of the Crystalflow
Page Count: 31
Format: PDF
Price $7.50
The Siege of Watchgap Fort
Page Count: 30
Format: PDF
Price $7.50
GM Screen
Page Count: 12
Format: PDF
Price $4.99
The Lost City of Paraxus
Page Count: 35
Format: PDF
Price $7.50
Descent Into Madness
Page Count: 26
Format: PDF
Price $7.50
The Heart of Winter
Page Count: 34
Format: PDF
Price $7.50
Against the Elements
Page Count: 28
Format: PDF
Price $7.50
Web of Deceit
Page Count: 32
Format: PDF
Price $8.50
Canvas Map - Road Wardens Edition
Page Count: n/a
Format: Canvas
Price $64.99