An endless winter is coming...
500 years ago: From the frozen far north, beyond the civilized lands with their rolling hills and forests,
arose a mighty army of frost giants, ice devils, Hellfrost dragons, and fearsome orcs, servants all of the
ice god Thrym. So began the terrible Blizzard War and the downfall of the mighty empires of man
Today: The races of the southern lands may have won the war, but they suffer its legacy still.
For five centuries the winters have grown steadily longer and colder. Huge swathes of the land of Rassilon
are permanently covered in ice and snow, and even the temperate lands are not spared the misery of
failed harvests, deadly winters, and the dreaded Hellfrost wind.
But winter is not the only danger. A mere 30 years ago, magic, once the civilized races’ most potent weapon,
suddenly began to fail. The Siphoning, an effect of unknown origin, has made magic an unpredictable ally.
Welcome to the world of Rassilon. Welcome to the Hellfrost!
Download the preview.
Looking for the Region Guides? They have their own page here.
Available Now
Hellfrost Player's Guide
The Hellfrost Player’s Guide contains everything you need to begin adventuring in the frozen wastes:
- Six player character races.
- Dozens of new Edges, including Disciple Edges for religious heroes.
- Rules for hedge magic.
- Six alternate magical Arcane Backgrounds, a revised casting system removing the need for Power Points, and the effects of the magic-draining phenomenon known as the Siphoning.
- Details on 24 deities and their followers.
- Rules for Glory, a new trait that measures the great deeds of your heroes.
- Organizations suitable for character membership, including the Convocation of Elementalists, Hearth Knights, Reliquary, and Sisters of Mercy.
- Complete setting rules for adventuring in Rassilon.
Hellfrost Player's Guide (HB)
Hellfrost Player's Guide (PDF)
Hellfrost Bestiary
PREPARE TO FIGHT FOR YOUR LIVES!
Enter a world where Ice Demons and Frost Wights wait to destroy the careless adventurer. Do you dare to tread the same path as them?
This core book for the Hellfrost setting contains information and statistics for over 300 hazards, monsters, and citizens of Rassilon.
Whether your heroes explore the Hearthlands or the Hellfrost itself, all manner of potential allies and fearsome foes await.
Assassins and nobles, clerics and mages, Hearth Knights and healers, sailors and mercenaries—the GM has over 40 archetypes at his
fingertips, easily added to their game.
Among the many creatures detailed are over a dozen types of orcs and elementals, complete stats for six breeds of dragon,
and five races of giants, as well as trolls, elementals, fey, demons, undead, and unique Hellfrost beasts. As well as the
monsters there are new rules for knockback and a chapter on creating relics, Hellfrost’s permanent magic items. A simple
system and generous advice gives the GM everything he needs to create an unlimited variety of relics in just a few moments.
Lavishly illustrated throughout, the Hellfrost: Bestiary contains everything you need to populate a town or ruin.
Your fantasy adventures will never be the same again! This book is designed for use in conjunction with the Hellfrost Players’ Guide.
Hellfrost: Bestiary is a core book in the epic Hellfrost setting for the award-winning Savage Worlds RPG.
Hellfrost Bestiary (HB)
Hellfrost Bestiary (PDF)
Hellfrost Gazetteer
TRAVEL THE LANDS OF SNOW AND ICE
A world of adventure at your fingertips!
This supplement for the Hellfrost setting details the entire continent of Rassilon. From the snow-shrouded wastes of the High
Winterlands to the relatively warm hills of the southern Hearthlands, this book covers every realm and major settlement,
plus numerous sites of adventure. A handy reference section provides the GM with information of how to construct his own
steads, villages, and towns.
Organized with the GM’s needs in mind, each realm covers basic socio-political information, important background,
the nation’s government and military, adventure hooks, as well as notes on the geography and major locales.
Also covered in this volume are important organizations of less than savory reputation. Now your heroes can fight
the cultists of the Ashen veil, who crave immortality through necromancy, defend remote settlements from the cannibalistic
Cult of the Bear God, and confront the Seekers of the Black Key, who desire nothing less than to release the forces of the Abyss.
The Hellfrost Gazetteer contains no rules information, making it a valuable resource regardless of your favored roleplaying system.
Hellfrost: Gazetteer is a core book in the epic Hellfrost setting for the award-winning Savage Worlds RPG.
Hellfrost Gazetteer (HB)
Hellfrost Gazetteer (PDF)
Adventure 01: Lair of the Vermin Lord
The specter of famine stalks the northern Hearthlands.
With the snow already falling, the key to thwarting disaster is the village of Dunross, for here are
stored the winter supplies of many surrounding villages. Fresh faced and eager, the heroes are hired
by a local merchant to collect sacks of flour from Dunross and deliver them to a bakery. But things
are never that simple.
What begins as a routine journey quickly embroils the adventures in a deadly plot to inflict starvation
and untold misery on the citizens of the northern Heartlands. Through the power of an unholy magical relic
a dark swarm has been unleashed on Rassilion, a swarm which leaves only death and disease in its wake.
Can the heroes survive the terrible host about to cross their path? If they do, have they the courage and
skill to end the reign of terror of a sinister, inhuman foe? All will be revealed!
Lair of the Vermin Lord (PDF)
Adventure 02: The Dark Seed
The balance of nature is tipping!
Animal life was not always dominant in Rassilon. Eons ago, before the balance of nature was established,
sentient plants were the superior life form. Among their number was a particularly vile species which sought
the extermination of all animal life. Although long thought extinct, one of their seed pods has lain dormant,
silently waiting for the right time to awaken and release its deadly contents. That time has finally come.
An elf druid, infected by the seed pod, plans to issue in a new era—a world of plant domination.
To defeat him the heroes must first stand against his insidious creations, creatures part-animal and part-plant,
and whose touch is deadly. But the heroes are not alone in their quest, for the fey have sensed the danger the
druid presents to the natural order.
Can the heroes avoid becoming mutated plant beings long enough to track the druid to his lair?
Are they strong enough to stand against the druid’s corrupting power or will they end up with more than green fingers?
The Dark Seed (PDF)
Adventure 03: Shadow of Darkness
Part one of a new four part
mini campaign called Saga of the Frost Giants. This adventure can be played as a standalone game or part of
the mini campaign so you don't have to wait for the other three to begin playing.
Something Stirs In The Icebarrier Mountains
Joining a caravan as guards is a way to earn good money and see the world, though it is not without its risks.
Having signed up as guards, the heroes are about to take part in a journey from the relative safety of the lands
around Hellfrost Keep, home of the Hearth Knights, to the distant Saxa steads nestled in the forlorn Icebarrier
Mountains.
Together the characters and the small band of heavily-armed frost dwarves travelling with the caravan must weather
goblin attacks, for the fell creatures have stirred early this year and seem keen to make their presence felt.
It becomes clear the goblins are not acting alone. Something more powerful is behind their attacks, something
with grander plans than a few raids.
Shadow of Darkness can be played as a standalone adventure or as part one of a four-part mini-campaign arc
and includes maps and a set of Figure Flats by Jordan Peacock!
Shadow of Darkness (PDF)
Adventure 04: Pirates of the Crystalflow
Pirates, Plunder & Adventure in the Icy Waters of the Crystalflow!
The Crystalflow River is the lifeblood of the Crystalflow Confederacy. Every day hundreds of ships and barges sail
its turbulent waters, buying and selling cargoes along its length. But trade is slowing and the sailors are scared.
Several ships have been found devoid of crew and stripped bare of their valuable cargoes. Rumors are rife, but almost
everyone points to pirates as the cause of the troubles.
The heroes are hired by a local merchant to investigate the situation. Their port of call is Bridgwater, a bustling
merchant town at the northern end of the trade route. Only by careful investigation and strength of arms can the
heroes hope to put an end to the pirates of the Crystalflow!
Pirates of the Crystalflow is the fourth adventure in the series of great exploits for the Hellfrost setting
especially designed for the award winning Savage Worlds ruleset.
Pirates of the Crystalflow (PDF)
Adventure 05: The Siege of Watchgap Fort
War Has Come to Watchgap Fort!
With night falling, the strong walls of Watchgap Fort offer sanctuary, somewhere to sleep in peace and eat a hot meal.
Or so you thought, for no sooner have the heroes settled down when an alarm is raised -- a goblin army is besieging
Watchgap Fort!
This adventure simulates a mass battle on the tabletop. Spread over several days, each scene is the equivalent of a
Mass Battle combat round, giving the heroes first hand of experience of the battlefield.
Victory will be determined not by spoils or bodycounts, but by survival. Those who stand and fight this dark day will
have their reputations assured, but should the heroes fall the gateway is open to the rest of Heligioland, and
perhaps even the Hearthlands.
Will you answer the call to arms, or will your courage fail you when it is most needed?
This adventure can be played as a continuation of Shadow of Darkness or as a standalone adventure.
The Siege of Watchgap Fort (PDF)
GM Screen
Providing useful information for
both the GM and Players alike - and also some very nice artwork to help set the scene for your game!
GM Screen (PDF)
Adventure 06: The Lost City of Paraxus
A Noble & Dangerous Quest Awaits Brave or Perhaps Foolish Heroes...
Lost but not completely forgotten, the City of Paraxus lies in the Barony of Cul and is rumoured to hold the hidden
knowledge of the Heligi people, a long extinct people.
This adventure for Hellfrost starts out as a simple contract for the heroes who are hired to join the quest to discover
Paraxus. The heroes have to protect Emeric, a religious seeker of knowledge who takes our adventurers on an fascinating
quest to find the buried treasures of Paraxus.
Along the way they must fight strange creatures and solve ancient puzzles. Can they find the lost manuscripts and tomes
of knowledge as Emeric wants? Or perhaps the heroes will be searching for gold, gems and other items of value in the
exploration of the Lost City of Paraxus.
The Lost City of Paraxus (PDF)
Adventure #07 - Descent Into Madness
MADNESS STALKS THE LAND
Insanity has struck the citizens of Rassilon!
Unable to cure the afflicted souls with herbs or magic, the cult of Eira hires a band of hardened adventurers to investigate
the source of the insanity. From a village of fools to a more serious menace driven into the abyss of madness, the heroes must
follow the path of lunacy and risk their own sanity. Only then can they truly to descend into madness and face the true cause
of the problem -- a problem that has done nothing but think itself into insanity for five centuries.
This adventure also includes an appendix looking at the business of healing in Hellfrost.
Descent Into Madness (PDF)
Adventure #08 - The Heart of Winter
THE DEATH OF SUMMER LOOMS!
Summer draws near, and the village of Torton is preparing for its annual festival in honor of Thunor. It is a
time of celebration and happiness, and the heroes are welcome guests. But hidden away from the warmth, a creature
of terrible cold plots and plans the destruction of the world. Through the awesome power of the winter god, Thrym, the
servant of evil plans to bring about the Fimbulvintr. Should it succeed, the Hearthlands will be plunged into perpetual winter.
The cry goes out for heroes! Are the characters ready to face their greatest threat? Is their destiny to destroy
the Heart of Winter or die trying?
Containing a mix of social interaction and combat, this adventure can be run standalone or as the third part of the
Saga of the Frost Giants.
Descent Into Madness (PDF)
Adventure #09 - Against the Elements
Uncover the Power of the Ancients!
Before the Blizzard War, the Convocation of Elementalists had many schools of magic. Many of the remote schools were
destroyed during the conflict, the great secrets they held thought lost forever.
Recently one establishment has been rediscovered, one which the Convocation would like explored and looted.
For five centuries the school has lain untouched by the outside world, but it has not been completely ignored.
Something lurks in the heart of the ancient school, something powerful, something which hungers...
...and it is not alone!
Are the adventurers destined to survive their foray into the lost school of magic, or will they struggle to survive Against the Elements?
Against the Elements (PDF)
Adventure #10 - Web of Deceit
Don’t get caught in this tangled web of deceit!
A strange shadow has fallen over the normally quiet village of Rushton. The villagers have been acting strangely,
with some disappearing for days at a time and a few families missing entirely!
Behind these strange occurrences is an unearthly creature, part-human and part-spider. This creatures venom
enslaves the weak minded and the it plans to enslave the whole of Rushton and beyond!
Can the heroes defeat this malevolent evil? In Web of Deceit the heroes will be fully tested in this exciting
adventure for Hellfrost!
Web of Deceit (PDF)
Adventure: #11 - Sins of the Father
Should freedom come at any price?
A caravan of slain refugees isn't an unusual sight, especially in winter, but why do they have their weapons drawn yet
show no sign of wounds? And who are the mysterious "white men" of which the lone survivor speaks?
Fate has drawn heroes into a race to uncover the secrets of the past, secrets which have been deliberately concealed for
centuries. A terrible crime committed long ago brings repercussions for those in the present age, for someone must pay the price
for the Sins of the Fathers!
Sins of the Father (PDF)
Adventure: #12 - The Blood of Godhammer
Blood is Thicker Than Water!
For generations, two families have been engaged in a bitter blood feud with distant kin in northern Nordmark over
possession of a supposed relic, Stormhammer. Though geographical separation has prevented open bloodshed, a war of
words has raged long and hard. By order of the High King a peace deal has finally been brokered.
All the heroes have to do is cross the land in winter and deliver the sacred head of Stormhammer to Nordmark.
But the threads of fate woven long ago by the Norns are convoluted and nothing is quite as it seems.
Danger and mystery abound, especially for those who possess The Blood of Godhammer!
The Blood of Godhammer (PDF)
Adventure #13: The Eostre Festival
Spring is in the air!
The start of spring is marked by numerous festivals to Eostre, and this year is no different. Jarl Cuthwulf is hosting
a grand, week-long festival, combining religious activities with five tests of skill, stamina, and ingenuity.
Rich or poor, young or old, brave or cowardly, all may enter in the hope of taking away one of the fabulous prizes on offer!
This adventure takes a step away from the routine of bashing monsters and stealing treasure, instead focusing on
roleplaying, exploring events beyond adventuring, and making new friends and enemies during a major festival to the goddess Eostre.
This adventure contains a range of Figure Flats.
The Eostre Festival (PDF)
Adventure: #14 - The Frost Giant's Hold
THE END IS NIGH!
Three times the heroes have interfered in the plans of Jarl Hrimwulf the Grim, and three times the heroes have vanquished
the jarl's minions. But now the Norns have decreed that the final act must be played out between the mighty frost giant
and the mortal adventurers. At stake is nothing less that the fate of the Hearthlands. After facing death on the shores
of White Lake battle must be taken to The Frost Giant's Hold!
The Frost Giant's Hold is the last installment of a four-part series, but can be played as a standalone adventure.
This adventure contains Figure Flats for all the monsters and NPCs, as well as detailed maps.
The Frost Giant's Hold (PDF)
Adventure: #15 - The Ice Fiend & Other Tales
Money, Murder & Mayhem!
The Ice Fiend & Other Tales is a set of four fantastic Hellfrost mini-adventures for seasoned characters.
In The Ice Fiend our heroes are asked to hunt a savage wolf that is terrorising a local farmer’s sheep stock.
Or that is what they think! What the end up hunting is a far greater horror and leads them into great peril.
If your heroes want to see battle then A Brief Encounter is for them! Hired as mercenaries, our heroes are ordered
to rid the land of some persistent orc raiders.
When you are hired to escort some livestock to the local overlord for tribute it seems like an easy way to earn
some money. However this is quickly forgotten as at every step along the way the heroes are attacked by a variety of
opponents - in Taxation Troubles.
The Haunted Woods harbour trouble for our heroes. After pitching camp near a dark mysterious forest everything
seems peaceful until one of the characters spy a strang pale white light approaching their camp. It is a Fey Knight
who commands the characters to track and kill a strange creature which is causing much concern to the local inhabitants.
This adventure contains a range of Figure Flats.
The Ice Fiend & Other Tales (PDF)
Hellfrost Region Guides
The Region Guides have their own page which you can find here.
Canvas Map - Road Wardens Edition 17 X 30"
Hellfrost fans rejoice! Chart your course over the frozen lands of Rassilon on this beautifully rendered map.
The special collectors map is printed with eco-solvent permanent inks on archival quality canvas,
then coated with a professional grade acrylic varnish for added protection, this map will enhance your
Hellfrost campaign for years to come!
Canvas Map - Road Wardens Edition
Encounters Book 1
BEWARE THE ROAD LESS TRAVELLED!
Designed with the busy GM in mind, this book contains 50 detailed encounters covering a variety of situations and locales.
Whether you’re after a random encounter that’s more than just a standup fight on featureless terrain, an exciting mini-adventure
on the spur of the moment, something to break up the party’s travels, or a starting scene for an adventure of your own devising,
this book has something for you.
To help speed up play, every encounter is designed to fit one or two pages containing all of its pertinent information,
so there's no need to flip between pages. Lavishly illustrated with maps, everything you need to play these encounters
is within the covers of this fantastic book!
Although designed for the Hellfrost setting, each encounter contains the stats required for play, so it can be used in any
Savage Worlds fantasy setting!
Encounters Book 1 (PDF)
Encounters Book 1 (Hardback)
Rassilon Expansion
THE ENDLESS WINTER CONTINUES.
In the frozen lands of the northern continent powerful boasts boast of future deeds; clerics scan the natural
world for signs from their gods; family and friends, tied by oaths of allegiance, rally together to combat
deadly threats; wise sages and scholars plunder the few remaining libraries; and those who fall are buried
with valuable grave goods. And now your heroes can join them!
The Rassilon Expansion builds on the Hellfrost setting, bringing new life and new depth to the inhabitants
of the northern continent.
Within these 112 pages you will find:
- New options for player characters.
- Setting rules for boasting, burials, dedication to the gods, divination, favors, justice, kinship, and libraries.
- An expanded bestiary containing dozens of new monsters.
-
Detailed rules for running a resource. With these rules heroes can take direct responsibility for governing land,
temples, or mercenary companies, allowing them to make decisions that will lead to prosperity or ruin.
This book is designed for use in conjunction with the Hellfrost Player’s Guide and Hellfrost Bestiary.
The Rassilon Expansion is a core book in the epic Hellfrost setting for the award-winning Savage Worlds RPG.
Rassilon Expansion (PDF)
Rassilon Expansion (Softback)
Hellfrost Calendar
Need help remembering all those holy days your character should be honoring? Maybe you're a GM
trying to plan out a campaign. The Hellfrost calendar presents a sheet for each of the 13 months,
detailing the season, typical activities, and the holy days and high holy days of the minor and
major gods. A notes page allows you to keep track of important events month by month. Note: This
is a calendar for the Hellfrost game world, not a real world calendar.
Hellfrost Calendar (PDF)
The Mouth of the Frothing Bear
Along the banks of the Frostwater Lake lies a horde of cannibal marauders. These Vendahls have raided hamlets,
farms and small settlements in the local vicinity of their hideout. The local farmers are desperate for help
and are looking for volunteers to rid their lands of the terrible raiders.
In The Mouth of the Frothing Bear, the adventurers must go in search of these violent creatures and
dispatch them quickly. Spend your Christmas exploring the caves in this brilliant mini-adventure for Hellfrost!
The Mouth of the Frothing Bear (PDF
Adventure 16: The Blood Tide
The time of the prophecy nears!
Literally hundreds of prophecies were made during the Blizzard War.
One such prophecy was in regards to "The Blood Tide."
Written down in fragments by a priest of Neorthe, it told of the sea turning red with blood, a monstrous force which
would drive the races from the oceans, and an unstoppable tide surging from the sea to devour those who dwelt on the
coast. It told of other events which would signal the beginning of the prophecy, events which at the time made no sense.
Now, over five centuries later, the pieces of the puzzle are finally falling into place.
All that stands between destruction and victory is a small band of heroes.
The Blood Tide (PDF)
Resource Management
Your characters may be able to slay dragons, but do they have what it takes to govern a village, command a mercenary company, or lead a temple?
Although Hellfrost is primarily a game about adventuring and heroic deeds, it also rewards characters who have invested in the Noble,
Rich, or Filthy Rich Edges, or achieved positions of power through roleplaying. This supplement takes a look at managing an income-producing
resource, whether that is a noble’s domain, a guild, a mercantile enterprise, a temple, a mercenary company, or even a school.
While written for the Hellfrost setting, these rules can be easily adapted to any Savage Worlds setting or genre.
This supplement contains rules previously published in the Hellfrost Expansion. They are reproduced here in a standalone format.
Resource Management (PDF)
Adventure 17: The Fey Tower & The Deadly Glade
The Fey Tower — is an adventure set on the coastline of Rassilon. For the past five months the inhabitants of the
coastal village of Gairloch have been plagued by giant crabs. These ravenous crustaceans raid on the land and steal cattle,
sheep, and the occasional passing human. The crabs have driven most of the fish away and the villagers now barely catch
enough to survive. They have come to terms with their “curse,” but still try to seek the help of those that travel through
the region. Enter the heroes — can they discover the reason for the crabs to venture on land?
The Deadly Glade — is hidden away in the dark and leafy boughs of the Stone Forest. No brightly colored flowers grow
here, as they do elsewhere; only plants of midnight-blue. For a decade, one priest of Vali has been feeding the plants on
the decaying corpses of disease victims, letting their pus and tainted, putrefying flesh feed his deadly blooms. These
flowers attract bees which in turn are poisoned by the sticky nectar. The fast-acting poison warps the bees,
turning them into voracious hunters. The plan is as simple as it is bold—to create an army of killer bees which
will be unleashed on the unsuspecting citizens of Rassilon. Can this hideous plot be thwarted?
The Fey Tower & The Deadly Glade (PDF)
Adventure Compendium One
This book contains a collection of four Novice fantasy adventures designed for the popular Hellfrost setting.
Each adventure gives detailed information for the GM and includes all the story background, maps and full creature stats for easy play.
Adventures contained in this book are:
- Lair of the Vermin Lord
- The Dark Seed
- Pirates of the Crystalflow
- The Eostre Festival
Adventure Compendium One (Softback)
Creature Guide: Kreana
Many are the terrors of the deep ocean. While fishermen and sailors fear sudden squalls and colossal whales, nothing strikes
dread into their hearts as much as talk of the dreaded “shark-men.” Remorseless killers, they stalk the waters of Rassilon,
attacking ships and raiding coastal communities for treasure and food. This supplement takes a look inside the culture of the kreana.
Creature Guide: Kreana (PDF)
Adventure 18: Death in the Mire
Death is only the beginning...
The village of Drayton is beset by plague. Seemingly abandoned by their healer, the villagers now turn to strangers for help.
But there is more to the illness than appears, for the hand of the Norns is at work.
Three centuries ago their laid down a prophecy to the lord of Drayton, a prophecy that spelled disaster for his descendants.
That time has come, and death now stalks the mire around Drayton.
The adventure is designed for Veteran characters. It contains all the monster stats, maps, and Figure Flats required for play.
Death in the Mire (PDF)
Heroes & Villains
The population of the winter-wracked northern lands is not particularly high, but it is varied.
Commoners and nobles, mages and clerics, healers and warriors, merchants and thieves, wise men and fools, heroes and cowards all walk
the frozen realm. Most have mundane dreams. They want to feed their families, earn enough money to pay their taxes, avoid being killed
by some horrible beast, serve their lord loyally, survive another winter, and, when their time comes, die a peaceful and painless death.
But those the Norns have touched have greater goals, often affecting many lives. Some crave base things such as wealth and power, others
desire revenge for actual or perceived wrongs, seek to unlock the mysteries of the world, complete a grand quest, slay monstrous beasts,
defeat fell cults, be praised and renowned for their glorious actions, or simply make the world a better place.
These are the men and women who, while they may not be the subject of skalds’ tales, will feature in them, for their destinies are intertwined
with those the Norns have fated to be true heroes. This supplement contains 31 fully detailed NPCs, both villainous and benevolent, ready to
be dropped into any Hellfrost campaign or used as player characters.
This product is fully compatible with the forthcoming Savage Worlds Deluxe.
Heroes & Villains (PDF)
Saga of the Frost Giants
Take up arms & fight the evil frost giant Jarl Hrimwulf the Grim in this epic mini-campaign.
Welcome to Saga of the Frost Giants!
Shadow of Darkness: Joining a caravan as guards is a way to earn good money, though it is not without its risks.
Having signed up as guards, the heroes are about to take part in a journey from the lands around Hellfrost Keep,
to the distant Saxa steads of the Icebarrier Mountains. The caravan must weather many goblin attacks but it soon
becomes clear the goblins are not acting alone. Something more powerful is behind their attacks, something with
grander plans than a few raids.
Siege of Watchgap Fort: With night falling, the strong walls of the Fort offer sanctuary. Or so you thought,
for no sooner have the heroes settled down when an alarm is raised -- a goblin army is besieging Watchgap Fort! Will
you answer the call to arms, or will your courage fail you when it is most needed?
The Heart of Winter: Summer draws near, and the village of Torton is preparing for its annual festival in honor of
Thunor. It is a time of celebration and happiness, and the heroes are welcome guests. But hidden away from the warmth, a
creature of terrible cold plots and plans the destruction of the world. Through the awesome power of the winter god, Thrym,
the servant of evil plans to bring about the Fimbulvintr. Should it succeed, the Hearthlands will be punged into perpetual
winter. The cry goes out for heroes! Are the characters ready to face their greatest threat? Is their destiny to destroy
the Heart of Winter or die trying?
The Frost Giant’s Hold: Three times the heroes have interfered in the plans of Jarl Hrimwulf the Grim, and three
times the heroes have vanquished the jarl’s minions. But now the Norns have decreed the final act must play out between
the mighty frost giant and the mortal adventurers. At stake is nothing less that the fate of the Hearthlands. After facing
death on the shores of White Lake battle must be taken to The Frost Giant’s Hold!
Saga of the Frost Giants (Softback)
Heroes & Villains 2: Spellcasters
The population of the winter-wracked northern lands is not particularly high, but it is varied. Commoners and nobles,
mages and clerics, healers and warriors, merchants and thieves, wise men and fools, heroes and cowards, all walk the frozen realm.
But those the Norns have touched have greater goals. Some crave base things such as wealth and power, others desire revenge
for actual or perceived wrongs, seek to unlock the mysteries of the world, complete a grand quest, slay monstrous beasts,
defeat fell cults, be praised and renowned for their glorious actions, or simply make the world a better place.
This supplement contains 30 pre-generated characters, each designed as a 0 XP character. Each entry comes with stats,
entries covering background, mannerisms, and description, as well as an image. Each character is presented on a single
page for easy printing, making them great for convention characters or for use in short-term campaigns.
Heroes & Villains 2: Spellcasters (PDF)
Resource Miracles
Clerics are well-known for invoking miracles channeling the power of the gods into the mortal realm.
For the most part, these are short-lived effects and of little consequence in the grand scheme of things.
While a bolt may strike down a king, he is but one man. But there are more powerful miracles known to
clerics, miracles whose workings can affect entire communities for as long as a year. These are known as
resource miracles (and sometimes as community miracles), and form the focus of this supplement.
This supplement contains the full rules for casting resource miracles and details over 20 miracles.
In addition, a selection of local customs explores religious festivals carried out by single communities
allowing the GM to add more flavor to steads, villages, and towns Although written for the Hellfrost setting,
the rules can be used with any Savage Worlds fantasy setting with a minimum of modification.
Resource Miracles (PDF)
Hellfrost Adventure Compendium 2
TAKE THE NEXT STEP IN EXPLORING HELLFROST WITH THIS EPIC SERIES OF SEASONED ADVENTURES!
Lost but not completely forgotten, the City of Paraxus lies in the Barony of Cul and is rumoured to hold the hidden
knowledge of the Heligi people, a long extinct people. Can the heroes find the lost manuscripts and tomes of knowledge?
Or perhaps the heroes will be searching for gold, gems and other items of value in the exploration of — The Lost City of Paraxus.
Unable to cure the insanity of the locals with herbs or magic, the cult of Eira hires a band of hardened adventurers to
investigate the source of the insanity that is spreading amongst the inhabitants. From a village of fools to a more
serious menace driven into the abyss of madness, the heroes must follow the path of lunacy and risk their own sanity
in — Descent into Madness.
The Ice Fiend & Other Tales — is a set of four fantastic mini-adventures. In The Ice Fiend our heroes are asked to hunt a
savage wolf that is terrorising a local farmer’s sheep stock. Or that is what they think! If your heroes want to see battle
then A Brief Encounter is for them! When you are hired to escort some livestock to the local overlord for tribute it seems
like an easy way to earn some money. However this is quickly forgotten as at every step along the way the heroes are attacked
by a variety of opponents - in Taxation Troubles. The Haunted Woods harbour trouble for our heroes. After pitching camp near
a dark mysterious forest one of the characters spy a strang pale white light approaching their camp. It is a Fey Knight who
commands the characters to track and kill a strange creature.
The Fey Tower — is an adventure set on the coastline of Rassilon. For the past five months the inhabitants of the coastal
village of Gairloch have been plagued by giant crabs. Can the heroes discover the reason for the crabs to venture on land?
The Deadly Glade — is hidden away in the dark and leafy boughs of the Stone Forest. No brightly colored flowers grow here,
as they do elsewhere; only plants of midnight-blue. For a decade, one priest of Vali has been feeding the plants on the
decaying corpses of disease victims, letting their pus and tainted, putrefying flesh feed his deadly blooms. These flowers
attract bees which in turn are poisoned by the sticky nectar. The fast-acting poison warps the bees, turning them into
voracious hunters. The plan is as simple as it is bold—to create an army of killer bees which will be unleashed on the
unsuspecting citizens of Rassilon. Can this hideous plot be thwarted?
Hellfrost Adventure Compendium 2 (Softback)
Takeaways
Free Downloads
Character Sheet
Hellfrost Errata
Cattle Raiding
Cold and Gear
Hedge Magic
Family
Legendary Relics
Pre-Gens
Favors
Bestiary Preview
Gazetteer Preview
Map of Rassilon
Tournaments
Pronunciation Guide
Fate
Gemancy
Heraldry
Rune Bennies
A Brief History of Time
New Organizations
Special Locales 01
Names Spanish Translation
Saxa Fun
The Making of Hellfrost
Hellfrost Region Guide #0: Of Gods and Men
Hellfrost Region Guide Map
Alternate Spellcasting
Minor Goddess - Ellanhere, background flavour material to the magic rules, Champion Cults and Optional Faith Guidelines
Halloween Freebie
Desktop Wallpapers