Daring Tales of Adventure
Daring Tales of Adventure are Triple Ace Games' new line of pulp adventures.
Set against a pre-World War II background of two-fisted, heroic action, each issue
contains a complete adventure.
You'll find four pre-generated characters available for free here.
Each hero has his or her advancements
from Seasoned (20 XP) to Legendary (100 XP) already mapped out. Completing a Daring Tale of Adventure
increases the Experience Points of the characters by 5 XPs, meaning you can run the adventures in
the order they're released with a guarantee of new abilities for the characters each time you start
a new issue. All you need do is tick the appropriate advancement box at the start of a new Daring Tale!
The pre-gens are prefect for pick up games, demo games, and convention play as well.
To begin your pulp campaign you just need to buy an adventure, download the sheets, and
start rolling dice! By the time the heroes reach the end of this line, you'll have played
through over 450 pages of pulp action!
Available Now
Perilous Places & Serious Situations
This sourcebook contains ways to liven up your games by looking at different
locales and the varying dangers they present.
Inside you’ll find rules for expanded arctic and desert survival, the dangers of
collapsing tunnels and stampedes, fighting atop rooftops, crumbling cliffs, tall
columns, rope bridges, underwater, and on vertical surfaces, the hazards of stormy
nights and swamps, and expanded traps.
Perilous Places & Serious Situations (PDF)
Daring Tales of Adventure: Figure Flats
Featuring 25 different figures from Nazi Storm Troopers to dashing actors and evil
masterminds. In this set you will find all sorts of interesting characters to enhance
your pulp games.
Daring Tales of Adventure: Figure Flats
DTA #1: To End All Wars and Chaos on Crete (double issue)
When a friend says he has important information he wants to discuss, you know it's the start of something big!
Nazis, deadly Amazonian flesh eating insects, a kidnapped reporter, and a daring raid on Washington D.C. are all in a
day's work for heroes who want To End All Wars.
A missing scientist, a villain with plans of becoming a king, ancient puzzles, a mythical creature that is
not all the legends say it is, and a book whose contents could spell the end of mankind all means its
Chaos on Crete!
DTA #1: To End All Wars and Chaos on Crete (PDF)
DTA #2: Web of the Spider Cult
When you find a dead body in your house, especially one which belongs to a notable explorer,
you know it's not going to be an ordinary day. Web of the Spider Cult takes the heroes
from the corridors and galleries of the Boston Museum, to the bayou of Louisiana,
and onto the dark jungles of Mexico. There, amid the ruins of a centuries old temple,
the adventurers face their greatest enemy so far in their extraordinary adventures.
DTA #2: Web of the Spider Cult (PDF)
DTA #3: Treasure of the Templars
An invitation to Washington to attend a lecture seems innocuous enough, but nothing
is ever straightforward when the heroes are around. When a mysterious motorbike rider
snatches a small wooden box from the hands of the noted historian, Professor Dickinson,
it starts the heroes on a deadly quest. But why do the Nazis also want the box?
Treasure of the Templars takes the characters on a whirlwind ride from the streets of Washington
to the baking sands of Egypt, onto a Crusader castle, and finally to a vast ice fortress
in the frozen north, and all in search of a treasure men have killed to acquire and killed
to protect—The Treasure of the Templars.
DTA #3: Treasure of the Templars (PDF)
DTA #4: The Talons of Lo-Peng
In 1935 the heroes uncovered part of an ancient Chinese artefact in the mountains of Tibet,
an artefact sought by a Chinese mystic by the name of Lo-Peng.
A year later someone has stolen the relic from the Boston Museum. A strange Chinese pictogram
left at the crime scene leads the adventurers on rollercoaster ride from Boston to Afghanistan,
onto Venice, and finally to China and the tomb of the first Emperor.
Martial artists, ancient Chinese warriors with supernatural powers, deadly traps, and fierce
Afghan tribesmen stand between the heroes and victory. Can the heroes escape The Talons of Lo-Peng?
DTA #4: The Talons of Lo-Peng (PDF)
DTA #5: Sky Pirates of the Caribbean
Deep in the Bermuda triangle troubleawaits our heroes!
In recent months a large number of cargo planes and ships have gone
missing whilst traveling through the mysterious area now known as the
Bermuda Triangle.
Reports of these disappearances have been kept secret from the wider
populace in the hope of avoiding alarm. These missing planes and ships
are not caused by aliens or even freak weather. This is simply piracy!
Our heroes are thrust into the middle of this adventure when they are
persuaded to take a cargo run to Cuba. Once attacked by the Sky
Pirates they discover the real reason for the missing ships and planes!
The action takes out heroes from a cannibal infested island to a top
secret prison housing the world's most dangerous criminals, and then
onto Havana to meet a mysterious contact. They even get to meet Howard
Hughes, and try to avoid one of his more deadly creations! But who are
the pirates and what awaits the heroes above the clouds? All will be
revealed!
Sky Pirates of the Caribbean is a high octane pulp adventure that
takes your heroes on a wild ride in the clouds!
DTA #5: Sky Pirates of the Caribbean (PDF)
DTA #6: The Palladium Peril
A mysterious statue and evil Nazis, looks like trouble for our heroes!
This exciting pulp tale takes the heroes on a wild ride of Europe from
England to Vienna. Their mission is simple, prevent an ancient but
powerful magical statue falling into the hands of the Third Reich. The
magical Palladium was once the treasure of Troy and its magic was most
evident during the Trojan War. Centuries later the Palladium has been
lost to history and its location a mystery. Now the Nazis are after
the statue to aid their evil cause. Can the heroes prevent the
Palladium falling into the Fuhrer's hands making Berlin almost
impregnable?
DTA #6: The Palladium Peril (PDF)
DTA #7: The Twelfth Gate
CULTISTS, MUMMIES AND SNAKE DEMONS, BETTER BELT-UP FOR A PULP BLAST!
Apep, the demonic serpent of Egyptian mythology, stirs in the Underworld.
On the surface world, his mortal minions work tirelessly to ensure the
sun will never rise again! When the reporter Valerie Braveheart visits
the heroes with a strange story it starts them on a perilous journey
taking them from Boston to the dusty streets of Cairo, onto an
ancient, trapped tomb deep in the Egyptian desert, and finally into
the Underworld itself. The heroes have mere days to complete their
quest before mankind is plunged into eternal darkness!
The only way to ensure victory over darkness is to prevent Apep from
sealing The Twelfth Gate.
DTA #7: The Twelfth Gate (PDF)
DTA #8: Terror of the Z-Bomb
IT'S THE END OF THE WORLD!
A Christmas shopping break in New York City seems an ideal way to
unwind, but the Nazis have other ideas. An attack by flying Nazi
stormtroopers leads the heroes on an exciting chase through the
streets of the Big Apple as they try to disable remote-controlled
bombs, to the glittering lights of Paris and the famous Les
Folies-Bergères nightclub, into Nazi Germany in search of clues, and
finally to the ice-covered wastes of Antarctica on the trail of a
secret Nazi base.
Along the way they learn of a new and terrible weapon capable of
removing cities from the globe in a fraction of a second.
In this the latest Daring Tales of Adventure from Triple Ace Games,
can our two-fisted heroes save the world from the Terror of the
Z-Bomb?
DTA #8: Terror of the Z-Bomb (PDF)
DTA #9: Island of Terror
Crazed Savages & Terrifying Dinosaurs... Welcome to the Island of Terror!
When a scientific mission to a previously unexplored island off the
South American coast goes missing, it is up to the brave and fearless
heroes to come to the rescue! But all does not go well, for the
rescuers soon become stranded on the mysterious, jungle-swathed
island. Exploration brings the heroes into contact with degenerate
tribesmen, ferocious beasts from a bygone age, deadly traps, and vile
Nazis plague our heroes every step of the way.
Can the heroes discover what happened to the lost expedition? Will
they end up as dinner for the local inhabitants? Are they capable of
decoding ancient hieroglyphs in order to avoid a terrible fate? Can
they thwart the Nazis' dastardly plan?
Find out in this action-packed pulp adventure from Triple Ace Games!
This adventure is part one of a two part story. You will require
Daring Tales of Adventure #10: Kingdom of the Blood Gods to run the
complete adventure. Kingdom of the Blood Gods picks up the action
exactly where this issue ends!
DTA #9: Island of Terror (PDF)
DTA #10: Kingdom of the Blood Gods
Kingdom of the Blood Gods is the second of a two-part adventure in
which our heroes are found plummeting down a mine shaft on a runaway
mine cart! Pick up this amazing new adventure today and find out the
exciting conclusion to this action packed adventure!
Daring Tales of Adventure #10: Kingdom of the Blood Gods
Where under the world are they!
When last we left our intrepid heroes they were plummeting down a mine
shaft inside an erupting volcano.
Where have they ended up?
Prepare to unlock the secrets of the world beneath your feet, as the
Daring Tales enter the hollow earth. In their quest to escape to the
world they know, the adventurers must tangle with nubile but deadly
Amazons, battle pirates from a bygone age, face the bloodthirsty
ancestors of the Aztecs, cross through deadly swamps, explore the
ruins of a lost city, and defeat the Nazis!
With death lurking at every step of their journey, will the heroes
have what it takes to survive the Kingdom of the Blood Gods?
DTA #10: Kingdom of the Blood Gods (PDF)
DTA #11: The Hands of Kali
It’s time for stiff upper lips and daring adventure as the heroes hit India! Hired by the Boston Museum
to oversee the final stages of an archaeological dig, the heroes are quickly embroiled in a headlong series
of predicaments orchestrated by the feared Thuggee cult as part of their dastardly plot to destabilize the British Raj.
A young maharaja with an eye for the ladies, devious death traps, wild bandits, rampaging elephants, hungry tigers,
and deadly Thuggee cultists guarantee a thrilling ride across the subcontinent! Can the heroes save the British Empire
from a major embarrassment, or will the Hands of Kali prevail?
DTA #11: The Hands of Kali (PDF)
DTA #12: Legacy of Tunguska
IT'S GETTING HOT IN SIBERIA!
Chasing mobsters over a frozen Alaskan lake might be fun, but when an airplane suddenly drops from the sky and the heroes are attacked
by Nazi rocket troops you know it’s not a normal day! And when a Russian priest staggers into their lives with a tale of a holy relic
from Tunguska being sought by the Nazis, it’s definitely a day to remember!
Following the clues, our intrepid heroes visit the vast expanse of Mother Russia. Here they must unravel the location of the sacred
Stone of Tunguska while avoiding ruthless NKVD agents, the trigger happy Soviet airforce, and the evil machination of a Nazi weird
scientist with a love of cryogenics. The former exile city of Irkutsk and the frozen wastes of Siberia form the backdrop for the frantic chase.
Can the adventurers uncover the Legacy of Tunguska? Find out in this two-fisted tale of action and adventure!
DTA #12: Legacy of Tunguska (PDF)
DTA #13: The Devil's Chalice
Blood is the life!
A ship crashing into Boston Harbor and a botched attempt by the Nazis to kidnap a Romanian scholar embroil the heroes
in a sinister plot which could have serious repercussions for the whole world!
Hitler has dispatched his minions to hunt down an ancient relic—the chalice Dracula used to become an immortal vampire!
From the relative safety of Boston to the wild Carpathian Mountains, the heroes must track down and retrieve the legendary
object before the Nazis can deliver it to Berlin.
Nazi agents who will stop at nothing to appease their master, fiendish traps set centuries ago to protect secrets,
ancient clues, and nightmarish creatures from mythology all stand before the heroes and victory. The stakes are high as
the hunt begins for The Devil’s Chalice.
DTA #13: The Devil's Chalice (PDF)
DTA #14: The Sword of Avalon
It’s time for high tea and hijinks as the heroes visit England!
When Jimmy wins a competition to work on an archaeological dig in a Crusader castle in the Holy Land it seems like an
ideal time for a vacation, but nothing ever runs smoothly when the heroes are involved! The discovery of a secret
chamber embarks them on a quest to locate the fabled sword of King Arthur—Excalibur!
Whoever wields Excalibur, so the legends say, will be the rightful King of England. But what if it falls into the
wrong hands!
Our heroes’ quest takes them first from trapped Crusader ruins to see their old friend Stavros in Istanbul.
From there they have chance to walk beneath the academic spires of Oxford University, peruse the wondrous galleries
of the British Museum, and even take part in fox hunting through the English countryside. Finally, the heroes must
explore four (real world) sites connected to the legend of King Arthur.
The heroes are on a desperate quest to retrieve the relic before Nazis, but are they the only villains
seeking the Sword of Kings?
DTA #14: The Sword of Avalon (PDF)
DTA #15: The Muramasa Curse
War and Treachery in the Far East!
Japan has invaded Manchuria, forcing the Chinese government to ransack ancient tombs before the invaders
can loot the country’s ancestral heritage. Our heroes have been hired to help clear one such tomb.
But the characters aren’t the only interested party—a rogue Japanese general hell bent on restoring his
family to glory desires proves to be an indomitable and relentless foe.
This rollercoaster adventure takes the characters from a trapped Chinese tomb to the glittering streets to S
hanghai and onto mystical Tibet. But fanatical Japanese soldiers and black-clad ninja are intent on preventing
the heroes achieving their goal.
The race is on, but will The Muramasa Curse strike before the characters can complete their goal!
Find out in this action-packed pulp tale!
DTA #15: The Muramasa Curse (PDF)
DTA #16: Empire of the Black Pharaoh
The end is nigh!
Guarding a starlet on a movie set isn’t really heroic work, but the pay is good and it’s a free vacation.
But what begins as a babysitting gig soon turns into something far more sinister, as villains equipped with weird
science devices attack the starlet. Is her Egyptian style necklace the reason?
The final installment of the Daring Tales of Adventure line involves two of pulp’s greatest staples—weird science
and the ancient world. From the dusty tombs of ancient Egypt to the Acropolis of Athens, the heroes are plagued
by dastardly villains with strange powers whose master, the mysterious Black Pharaoh, intends to conquer the
world by manipulating the flow of time!
DTA #16: Empire of the Black Pharaoh (PDF)
DTA Xmas '09: Rocket Nazis on the Orient Express
Nazi Rocketeers and the Orient Express? Looks like one hell of a party!
Von Stosser is the commander of the elite troop of Nazi Rocketeers, and he has spent the last few months gathering scientists
from around the world, to work on a variety of mind-boggling projects.
Progress has been swift and he is ready for his first strike.
Von Stosser’s current plan is comparatively simple; he has prepared a double of France’s famous Orient Express train,
and has fitted it out with rockets more powerful and deadly than any known. The target of the attack is the centre of Paris,
with the intention of decapitating the entire French government in one swift strike.
FREE!
DTA Xmas '09: Rocket Nazis on the Orient Express (PDF)
Takeaways
PDF Preview
A PDF preview of DTA #1: To End All Wars and Chaos on Crete
Free Downloads
Pulp Rules
Sample Figure Flats
Blank Character Sheet
Brent Hardcastle
Doctor Nathaniel "Doc" Davenport
Jimmy Patterson
Lady Amelia "Duchess" Valentine
Note: the above prefilled character sheets make use of embedded Javascript and require
Adobe Reader to operate properly.
Desktop Wallpapers