All For One: Régime Diabolique
The year is 1636 and France is a troubled nation.
A great and terrible evil gnaws at its core.
Darkness stalks the land.
All that stands between chaos and order are the King’s Musketeers.
Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters!
The characters are France’s bravest and proudest defenders, the King’s Musketeers. Pitted against them is a plethora of
corrupt nobles, black magicians, fell demons, and twisted secret societies.
Set at the height of power of Cardinal Richelieu and Louis XIII, All for One: Régime Diabolique mixes the action of literary
works such as the Count of Monte Cristo and The Three Musketeers with horror and intrigue to create a unique, vibrant setting.
The high-action is powered by Ubiquity, an innovative role playing game system that emphasizes storytelling and cinematic action.
Strap on your sword, salute the King, and prepare to fight the creatures of darkness!
All for One: Régime Diabolique is a complete roleplaying game from Triple Ace Games.
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All For One: Régime Diabolique
The year is 1636 and France is sick. Like an ancient elm, its core is being devoured from within. Yet from outside it appears
strong and vibrant. Louis XIII sits on the throne, but his rule is that of a puppet monarch. While France rots, Louis spends
his time throwing extravagant balls (the cost of which places a heavy tax burden on the peasantry), hunting all manner of
beasts (including, some say, Protestants dressed up as animals), sponsoring artists to produce works of art for his private
adoration, and ignoring the pleas of the downtrodden citizens who clamor for justice and clemency.
Pulling Louis’ strings is Armand Jean du Plessis, Cardinal-Duc de Richelieu, better known simply as Cardinal Richelieu. He
serves both as Cardinal of Paris and as Louis’ chief adviser, both positions of great power.
Religious persecution is rife, and has been for over a century. France’s Catholics have engaged in many cruel massacres of
the country’s Protestants, including the infamous St. Bartholomew’s Day massacre in 1572.
Richelieu has entered France, a Catholic country, into the Thirty Years’ War (a name it has yet to acquire in the current age)
but on the side of the Protestants. Richelieu’s aim was to break the power of Spain and the Hapsburg Empire, against whom the
Protestants were fighting, but his views were not shared by all. France’s nobles and ministers reacted angrily to this act,
many seeing it as treachery against the Papacy, but Louis ratified the Cardinal’s order, and few dissenters had the stomach
to argue with the King.
France’s armies have not fared well. After a disastrous campaign beyond their eastern border, France’s army is in retreat.
Soldiers from Spain and the Holy Roman Empire are marauding throughout the French countryside, making their way toward the
gates of Paris.
In order to bolster France’s demoralized army, Richelieu has raised taxes and introduced conscription, though it is the
poorer members of society who suffer the most from these measures. Famine wracks the land, forcing the already overtaxed
peasants into increased hardship. Resentment and anger are bubbling beneath the scum of corruption which floats atop French
society, threatening to break the surface and drag the country into civil war.
The nobility of France has grown corrupt, though some would hasten to add they are simply more corrupt than their ancestors.
Richelieu’s taxation policies are a mere inconvenience to the aristocracy, and while they dine and dance, their peasants starve
and succumb to disease. Many speak of deviltry among the nobility, of midnight ceremonies honoring their unholy counterparts
in Hell, of young girls taken by force never to be seen again, and of terrible bargains sealed with blood and souls. But such
talk is commonplace when times are bad.
All for One: Régime Diabolique (PDF)
All For One Player's Guide
As a player sometimes you don't want to pick up the rule book of your favourite game in case you flip to a page
revealing the BIG secret your GM was about to spring on you! Well no need to worry now as we've cut out any
important GM information and made this special All For One Player's Guide. Please note that if you already
have the All For One RPG you won't need this player's guide because you already have all the information!
All For One Player's Guide (PDF)
Richelieu's Guides to Expanded Characters
There is life beyond the Musketeers!
This supplement for the All for One: Regime Diabolique RPG delves into enhanced character generation, looking at both
female heroes and giving rules for creating characters ouside the Musketers. Female heroes are given a new organization,
the Queen's Musketeers, while five new female sample characters depict a wide range of heroines. Rounding out the rules are
new Archetypes and Motivations, a new Talent, and a new combat maneuver. Two new secrets societies, the Black Blades and
Richelieu's Hounds, are presented for the Gamemaster.
Richelieu's Guides to Expanded Characters (PDF)
All For One Adventure #01: Force Majeure
Stand Your Ground, the King Must be Defended!
Force Majeure is an adventure for All For One, and is meant to be played as an introductory mini-campaign for novice musketeers and their lackeys.
It may also be played using the sample musketeers found in the All For One rulebook.
Our heroic musketeers find themselves involved in a seemingly minor dispute between two noblemen; a situation that can be very lucrative,
if not a little dangerous.
In the course of the adventure, the characters will discover that not everything is as it appears to be, and that a plot against the King
lies at the heart of the matter.
All For One Adventure #01: Force Majeure (PDF)
All For One: Richelieu's Guide to Wondrous Devices
Ever wondered if there was a secure way to carry messages, how to drug someone's wine while sharing the same jug,
or what damage explosive rockets would cause? Wonder no more! Cardinal Richelieu reveals a number of wondrous devices,
from tools of subterfuge and deception to new weapons through to fantastical machines, such as the aerial screw, armored
war wagon, and submersible boat! This work is intended solely for Gamemasters.
All For One: Richelieu's Guide to Wondrous Devices (PDF)
Richelieu's Guide to Creatures of Sin
Evil exists in many guises. From the Ankou, Death's lieutenant, to the fearsome Peluda of the Biblical age, this supplement
details 11 new supernatural terrors for the All for One RPG, as well as two new mundane threats and a secret society of
troubled souls seeking salvation. Additional material looks at the nature of evil, the rulers of Hell, unholy nights
when evil holds great power, and much more. Strap on your sword, prime your musket, and prepare to face your worst nightmares!
Richelieu's Guide to Creatures of Sin (PDF)
Le Mousquetaire Déshonoré Part 1 - Désir Mortel
Revenge is a dish best served cold!
Désir Mortel is the first of four adventures in the Le Mousquetaire Déshonoré campaign.
Le Mousquetaire Déshonoré is a tale of hatred and revenge and revolves around former King’s Musketeer Delmar Boulanger.
Delmar was thrown out of the company after being caught commiting a heinous crime. He blames four musketeers for his ouster
and plots sweet revenge!
This adventure is designed for beginning characters although more experienced characters can be accommodated with little difficulty.
It is not necessary to run the final three adventures in order to play Désir Mortel and, indeed, the Le Mousquetaire Déshonoré
campaign arc only tangentially affects the events in this adventure.
Le Mousquetaire Déshonoré Part 1 - Désir Mortel (PDF)
Richelieu's Guide to Nobles & Courtiers
The corridors of power are the playground for the nobility and those who aspire to
greatness. The doors to the court have now been cast open allowing you to mingle
with the movers and shakers in French society.
But beware, for behind the polite smiles and elegant garb lurks a world of intrigue.
This supplement expands the All for One rules to allow for nobles and courtiers as
player characters. It details historical titles and roles, explores what it means
to be a noble, and provides guidelines for running a campaign centered around
courtly life.
Richelieu's Guide to Nobles & Courtiers (PDF)
Richelieu's Guide to Nautical Adventures
This Supplement takes a look at
French naval adventures in the time of the Musketeers. Also included are new rules suitable for mariners,
a collection of friends and allies ranging from corsairs and mermaids, to sea creatures such as sea witches
and whales, as well as rules for using storms in a variety of different ways.
Richelieu's Guide to Nautical Adventures (PDF)
Le Mousquetaire Déshonoré Part 2 - Le Baiser de la Mort
Evil Curses & Evil Deeds in the Abbey!
Le Baiser de la Mort is the second of four adventures in the Le Mousquetaire Déshonoré campaign.
In this adventure, France reels from an unexpected invasion as the characters are tasked with discovering why a mysterious agent,
Le Faucon, has failed to provide information after being paid. The trail leads to Mont Saint-Michel, where a mysterious magickal
mist surrounds the island and is causing some of the monks to act strangely. On top of all this Le Faucon’s contact, a former
musketeer, has been murdered. Can the characters solve the mysteries of Mont Saint-Michel? And why is the Cardinal so interested
in their mission?
This adventure is designed for slightly experienced characters although more or less experienced characters can be accommodated
with little difficulty.
It is not necessary to run the other adventures in this campaign in order to play Le Baiser de la Mort.
Le Mousquetaire Déshonoré Part 2 - Le Baiser de la Mort (PDF)
Richelieu's Guide to the Church
In a France troubled by demons, the Church has a greater role to play than many realize. This supplement takes a look at
playing Church characters within the All for One setting. Inside you will find brief notes on church buildings and monastic
orders, three new secret societies, four new NPC church characters, advice on running church-based campaigns, three sample
characters, and a page of new sample lackeys. This product is not a detailed study of the Catholic Church, its beliefs,
or its many offices.
Richelieu's Guide to the Church (PDF)
Richelieu's Guide to Radicals
"Liberté, égalité, fraternité!" While it will be more than a century before those words echo across France and the
nobility lose their heads, the seeds of dissension have already fallen upon fertile ground. This supplement explores
anarchists, republicans, reformists, and other dissenters in the All for One RPG setting.
Inside you will find guidelines on playing a radical, four new secret societies, three sample player characters, and
a host of revolutionary lackeys.
Richelieu's Guide to Radicals (PDF)
Richelieu's Guide to Fencing Schools
Two swordsmen lock blades on a slippery roof. One slashes and thrusts wildly, revealing himself a student of the Spanish school.
The other parries, refusing to yield an inch of ground, as his masters at L’École de Position de Fer have taught him. A forceful
attack meets an immovable defense—but which style will win out? This supplement provides further information on the fencing
schools presented in All For One, and gives characters with the Fencing School Resource access to Talents open only to their school.
playing a radical, four new secret societies, three sample player characters, and
a host of revolutionary lackeys.
Richelieu's Guide to Fencing Schools (PDF)
Richelieu's Guide to Villainy & Justice
In the age of the Musketeers justice is not for everyone. While the nobles hide their crimes behind a veneer of respectability, the
starving and destitute turn to crime to make ends meet. Woe betides those caught by the authorities, for justice is swift and harsh.
This supplement for the All for One: Regime Diabolique RPG presents an overview of the French legal system and those who flaunt the
laws, provides advice on running judicial and criminal campaigns, and detail three sample characters and a page of lackeys.
Richelieu's Guide to Villainy & Justice (PDF)
Richelieu's Guide to the French Colonies
While the great European empires are centuries away, the race to colonize the New World has begun.
Spanish vigilance in protecting its trade monopolies and the ravages of the French Wars of Religion
seriously hampered France’s early colonial ambitions, but now Richelieu has ordered a new wave of expansion.
This supplement details the history of France’s early colonialism, literally opening up a new world of adventure.
Inside you'll find an overview of France's fledgling overseas colonies, new monsters and mundane threats, two sample
characters, and a page of lackeys ideally suited to life abroad.
Richelieu's Guide to Villainy & Justice (PDF)
Richelieu's Guide to Warfare
War is a bloody, brutal affair that inflicts pain and misery not only on the active participants,
but also on the civilian population. War is not glorious, except in stories, and much of a soldier’s
life is spent facing hardship and unsanitary conditions. All for One is a game about stories, about
small bands of heroes who face overwhelming odds and emerge victorious. It is also a game set against
the backdrop of the Thirty Years War.
This supplement explores warfare in the early 17th century, covering topics like recruitment and unit
structure, troop types, and other notable French units beyond the Musketeers. Also included are campaign
advice, four sample characters, and a page of lackeys suited to military life.
Richelieu's Guide to Warfare
Paris Gothique
Paris Gothique is the definitive guide to Paris for All for One: Regime Diabolique.
This supplement includes information on all the important figures, places, and secret societies in France’s capital city.
Also included is information on Parisian streets, architecture, and other aspects of everyday life.
In short, Paris Gothique provides the Game Master with everything needed to run swashbuckling adventures in the city.
Contents of the book include detailed information and locations in central Paris, how to set up adventures, new personalities
and secret societies, and of course new monsters and lackeys!
Paris Gothique (PDF)
Richelieu's Guide to Science
Europe stands at the brink of the modern age. Through the development of science, learned men and women are beginning
to challenge the medieval mindset of superstition, moving towards the making of a rational world. This supplement is a
handy reference for Gamemasters to understand what technology existed in the era of All for One, as well as a guideline
for introducing academic and scientific characters.
Richelieu's Guide to Science
Le Mousquetaire Déshonoré Part 3 - Rançon de Sang
Having returned to Paris and inquiring about the mysterious “Delmar” that was connected to the previous murders,
the characters meet the famous musketeer Athos, who tells them that the murdered musketeers once served with a
Delmar Boulanger in a special musketeer unit, but he died on their last mission. He also points them to the Bastille,
where the judge that may have more information is interred. Unfortunately, the characters’ investigations have
attracted the Cardinal’s attention...
A new acquaintance tells the characters about the kidnaping of the daughter of a surviving member of that band.
An effort to rescue her leads the characters to Bordeaux, where they must face a dangerous pirate and try to find
Jeannette d’Aronde before an ex-musketeer claims another victim...
This adventure is designed for moderately experienced characters, although beginning or advanced characters can
be accommodated with little difficulty.
Le Mousquetaire Déshonoré Part 3 - Rançon de Sang (PDF)
Richelieu's Guide to Entertainment
The Roman motto of “bread and circuses” neatly encompassed two crucial points of running a society: the people remain generally
content if fed and entertained. France may be suffering great hardship, but for now, her citizens can still enjoy a variety of
diversions and spectacles.
This supplement describes the many forms of entertainment available, details two sinister organizations, and provides advice for
making entertainer characters.Also included are three sample characters and 8 entertaining lackeys.
Richelieu's Guide to Entertainment
Le Mousquetaire Déshonoré Part 4 - Le Mousquetaire Final
The Grande Finale... Revenge is a Dish Best Served Cold!
Le Mousquetaire Final is the fourth and final adventure in the Le Mousquetaire Déshonoré campaign.
In Le Mousquetaire Final the characters finally face Delmar Boulanger, the former musketeer responsible for the deaths of
several musketeers, all killed as part of his elaborate plot for revenge. As the leads have dried up at the conclusion of
Rançon de Sang and all of Boulanger’s former comrades are dead, the characters are once again in Paris performing their
usual duties as musketeers.
Unfortunately, Boulanger is not quite finished. As the man who took his eye is dead, Boulanger has turned his anger toward
the dead musketeer’s son, who also happens to be a musketeer. Toward that end he has arranged to have the character’s superior,
Lieutenant Jean-Marie de Guerre, kidnapped and used as bait to bring the character to him. Boulanger has chosen the site of one
of his greatest victories as a King’s Musketeer to dispatch the character.
This adventure is designed for moderately experienced characters, although more or less experienced characters can be easily
accommodated. It is not necessary to run Désir Mortel, Le Baiser de la Mort, or Rançon de Sang (the previous adventures in
the Le Mousquetaire Déshonoré campaign) before running this adventure, although you will get much more out of playing Le
Mousquetaire Final as the culmination of the Le Mousquetaire Déshonoré campaign.
Le Mousquetaire Déshonoré Part 4 - Le Mousquetaire Final (PDF)
Richelieu's Guide to Creatures of Sin 2
"I am Legion; for we are many."
The forces of Hell are innumerable and varied, but fear not, for there are those who have dedicated their lives
to detailing the strengths and weaknesses of the infernal legions.
This expansion to the All for One setting includes 10 new fiends, four NPC archetypes, one mundane beast, advice
for adding horror to your campaign, rules for fear and terror, and guidelines for incorporating holy relics.
Richelieu's Guide to Creatures of Sin 2 (PDF)
Richelieu's Guide to Serious Situations
Chases, sieges and treaties, oh my!
Designed with the busy Gamesmaster in mind, this supplement expands the existing Extended Action rules to include
the entire party. From chases to treaty negotiations and sieges to investigations, these rules combine narrative
interaction and dice rolling as a way of handling complex or lengthy tasks.
Eleven sample situations and a detailed example show the versatility of Group Extended Actions, and provide a
framework for the Gamesmaster's own creations.
Richelieu's Guide to Serious Situations (PDF)
Le Mousquetaire Déshonoré
Revenge is a dish best served cold!
Le Mousquetaire Déshonoré is a four part adventure campaign for the musketeer roleplaying game — All For One Régime Diabolique.
At its core, Le Mousquetaire Déshonoré is a tale of revenge involving a former King’s Musketeer. Thrown out of the company
for being caught in the act of a heinous crime, Delmar Boulanger blames four musketeers for his ouster. Vigorously
resisting his arrest Boulanger was severely disfigured during a fight and lost an eye.
This bitter and disgraced musketeer spent a little over a decade learning to fight with one eye and plotting his revenge.
Each adventure in this amazing campaign follows his path to revenge!
All for One: Régime Diabolique is the award-winning musketeer roleplaying game from Triple Ace Games.
Page Count: 120
Le Mousquetaire Déshonoré (Softback)
GM Screen
All the All For One vital information at your fingertips!
A selection of tables and important game information for players and GM's alike to fit your Customizeable GM Screen.
Thanks go to Matthias Janßen for taking the time to put this together for us.
GM Screen (PDF)
Richelieu's Guide to Alchemy
The science of the ancients, alchemy represents mankind’s first foray into understanding the nature of his world
through experimentation and observation. While it introduces the concepts of scientific methodology, alchemy is a
pseudoscience, blended with astrology, religion, and mythology.
This supplement delves deeper into the forbidden art of alchemy, providing both background notes intended to add
more flavor to the game, and new game mechanics expanding the magickal tradition. Four alchemist characters and a
bunch of lackeys likely to be found in their employ round out the supplement.
Richelieu's Guide to Alchemy (PDF)
Richelieu's Guide to Finances
Money may be the root of all evil, but it is an essential part of life for aristocrats and peasants alike.
This supplement takes a look at financia takes a look at financial matters in the early 17th century. As a
game supplement, it is not intended to be an accurate historical discourse. matters in the early 17th matters
in the early 17th century. As a game supplement, it is not intended to be an accurate historica discourse.
Inside you'll find an overview of France's financial status, notes rates into livre for many common currencies,
advice on using money in the game, campaign advice for rich characters, four sample characters, and eight new lackeys.
Richelieu's Guide to Finances (PDF)
Richelieu's Guide to Healthcare
Musketeers are men and women of action women of action, battling France's many enemies,
and with combat comes the risk of injury. Whether sword cut, pike thrust, musket shot hole,
broken bone, or jagged slashes caused by some hellish beast, sooner or later the characters are
going to need to see a doctor. This supplement contains a brief history of medicine, a recent
timeline of medical advances, notes on various medical professions, sample disease, advice on
how to create medical characters, new Flaws, five sample characters, and a page of lackeys
willing to help cure your every ill.
Richelieu's Guide to Healthcare (PDF)
Takeaways
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